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#[allow(dead_code)] | ||
use volatile::Volatile; | ||
use core::fmt; | ||
use lazy_static::lazy_static; | ||
use spin::Mutex; | ||
#[derive(Debug, Clone, Copy, PartialEq, Eq)] | ||
#[repr(u8)] | ||
pub enum Color { | ||
Black = 0, | ||
Blue = 1, | ||
Green = 2, | ||
Cyan = 3, | ||
Red = 4, | ||
Magenta = 5, | ||
Brown = 6, | ||
LightGray = 7, | ||
DarkGray = 8, | ||
LightBlue = 9, | ||
LightGreen = 10, | ||
LightCyan = 11, | ||
LightRed = 12, | ||
Pink = 13, | ||
Yellow = 14, | ||
White = 15, | ||
} | ||
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#[derive(Debug, Clone, Copy, PartialEq, Eq)] | ||
#[repr(transparent)] | ||
//To ensure that the ColorCode has the exact same data layout as a u8, | ||
//we use the repr(transparent) attribute. | ||
struct ColorCode(u8); | ||
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impl ColorCode { | ||
fn new(foreground: Color, background: Color) -> ColorCode { | ||
ColorCode((background as u8) << 4 | (foreground as u8)) | ||
} | ||
} | ||
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#[derive(Debug, Clone, Copy, PartialEq, Eq)] | ||
#[repr(C)] | ||
struct ScreenChar { | ||
ascii_character: u8, | ||
color_code: ColorCode, | ||
} | ||
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const BUFFER_HEIGHT: usize = 25; | ||
const BUFFER_WIDTH: usize = 80; | ||
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#[repr(transparent)]//ensure that it has the same memory layout as its single field. | ||
struct Buffer { | ||
//This tells(volatile) the compiler that the write has side effects and should not be optimized away. | ||
chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT], // 25 X 80 | ||
} | ||
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pub struct Writer { | ||
column_position: usize, | ||
color_code: ColorCode, | ||
buffer: &'static mut Buffer, | ||
} | ||
impl Writer { | ||
pub fn write_byte(&mut self, byte: u8) { | ||
match byte { | ||
b'\n' => self.new_line(), | ||
byte => { | ||
if self.column_position >= BUFFER_WIDTH { | ||
self.new_line(); | ||
} | ||
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let row = BUFFER_HEIGHT - 1; | ||
let col = self.column_position; | ||
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let color_code = self.color_code; | ||
//Instead of a typical assignment using =, we’re now using the write method. | ||
// Now we can guarantee that the compiler will never optimize away this write. | ||
self.buffer.chars[row][col].write(ScreenChar { | ||
ascii_character: byte, | ||
color_code, | ||
}); | ||
self.column_position += 1; | ||
} | ||
} | ||
} | ||
pub fn write_string(&mut self, s: &str) { | ||
for byte in s.bytes() { | ||
match byte { | ||
// printable ASCII byte or newline | ||
0x20..=0x7e | b'\n' => self.write_byte(byte), | ||
// not part of printable ASCII range | ||
_ => self.write_byte(0xfe), | ||
} | ||
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} | ||
} | ||
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fn new_line(&mut self) { | ||
for row in 1..BUFFER_HEIGHT { | ||
for col in 0..BUFFER_WIDTH { | ||
let character = self.buffer.chars[row][col].read(); | ||
self.buffer.chars[row - 1][col].write(character); | ||
} | ||
} | ||
self.clear_row(BUFFER_HEIGHT - 1); | ||
self.column_position = 0; | ||
} | ||
fn clear_row(&mut self, row: usize) { | ||
let blank = ScreenChar { | ||
ascii_character: b' ', | ||
color_code: self.color_code, | ||
}; | ||
for col in 0..BUFFER_WIDTH { | ||
self.buffer.chars[row][col].write(blank); | ||
} | ||
} | ||
} | ||
impl fmt::Write for Writer { | ||
fn write_str(&mut self, s: &str) -> fmt::Result { | ||
self.write_string(s); | ||
Ok(()) | ||
} | ||
} | ||
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lazy_static! { | ||
pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer { | ||
column_position: 0, | ||
color_code: ColorCode::new(Color::Yellow, Color::Black), | ||
buffer: unsafe { &mut *(0xb8000 as *mut Buffer) }, | ||
}); | ||
} | ||
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#[macro_export] | ||
macro_rules! print { | ||
($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*))); | ||
} | ||
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#[macro_export] | ||
macro_rules! println { | ||
() => ($crate::print!("\n")); | ||
($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*))); | ||
} | ||
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#[doc(hidden)] | ||
pub fn _print(args: fmt::Arguments) { | ||
use core::fmt::Write; | ||
WRITER.lock().write_fmt(args).unwrap(); | ||
} |