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Math: Optimise 16-bit matrix multiplication function
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- Replace int64_t with int32_t for accumulators in mat_multiply and
  mat_multiply_elementwise, reducing cycle count by ~51.18% for elementwise
  operations and by ~8.18% for matrix multiplication.

- Enhance pointer arithmetic within loops for better readability and
  compiler optimization opportunities.

- Eliminate unnecessary conditionals by directly handling Q0 data in the
  algorithm's core logic.

- Update fractional bit shift and rounding logic for more accurate
  fixed-point calculations.

Performance gains from these optimizations include a 1.08% reduction in
memory usage for elementwise functions and a 36.31% reduction for matrix
multiplication. The changes facilitate significant resource management
improvements in constrained environments.

Signed-off-by: Shriram Shastry <[email protected]>
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ShriramShastry committed May 10, 2024
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Showing 1 changed file with 76 additions and 57 deletions.
133 changes: 76 additions & 57 deletions src/math/matrix.c
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// Copyright(c) 2022 Intel Corporation. All rights reserved.
//
// Author: Seppo Ingalsuo <[email protected]>
// Shriram Shastry <[email protected]>
//

#include <sof/math/matrix.h>
#include <errno.h>
#include <stdint.h>

int mat_multiply(struct mat_matrix_16b *a, struct mat_matrix_16b *b, struct mat_matrix_16b *c)
/* Performs matrix multiplication of two fixed-point 16-bit integer matrices,
* storing the result in a third matrix. It accounts for fractional bits for
* fixed-point arithmetic, adjusting the result accordingly.
*
* Arguments:
* a: pointer to the first input matrix
* b: pointer to the second input matrix
* c: pointer to the output matrix to store result
*
* Return:
* 0 on successful multiplication.
* -EINVAL if input dimensions do not allow for multiplication.
* -ERANGE if the shift operation might cause integer overflow.
*/
int mat_multiply(struct mat_matrix_16b *a, struct mat_matrix_16b *b,
struct mat_matrix_16b *c)
{
int64_t s;
int16_t *x;
int16_t *y;
int16_t *z = c->data;
int i, j, k;
int y_inc = b->columns;
const int shift_minus_one = a->fractions + b->fractions - c->fractions - 1;
int32_t acc; /* Accumulator for dot product calculation */
int16_t *x, *y, *z = c->data; /* Pointers for matrices a, b, and c */
int i, j, k; /* Loop counters */
int y_inc = b->columns; /* Column increment for matrix b elements */
/* Calculate shift amount for adjusting fractional bits in the result */
const int shift = a->fractions + b->fractions - c->fractions - 1;

/* Validate matrix dimensions are compatible for multiplication */
if (a->columns != b->rows || a->rows != c->rows || b->columns != c->columns)
return -EINVAL;

/* If all data is Q0 */
if (shift_minus_one == -1) {
for (i = 0; i < a->rows; i++) {
for (j = 0; j < b->columns; j++) {
s = 0;
x = a->data + a->columns * i;
y = b->data + j;
for (k = 0; k < b->rows; k++) {
s += (int32_t)(*x) * (*y);
x++;
y += y_inc;
}
*z = (int16_t)s; /* For Q16.0 */
z++;
}
}

return 0;
}
/* Check shift to ensure no integer overflow occurs during shifting */
if (shift < -1 || shift > 31)
return -ERANGE;

/* Matrix multiplication loop */
for (i = 0; i < a->rows; i++) {
for (j = 0; j < b->columns; j++) {
s = 0;
x = a->data + a->columns * i;
y = b->data + j;
acc = 0; /* Initialize accumulator for each element */
x = a->data + a->columns * i; /* Set x at the start of ith row of a */
y = b->data + j; /* Set y at the top of jth column of b */
/* Dot product loop */
for (k = 0; k < b->rows; k++) {
s += (int32_t)(*x) * (*y);
x++;
y += y_inc;
acc += (int32_t)(*x++) * (*y); /* Multiply & accumulate */
y += y_inc; /* Move to next row in the current column of b */
}
*z = (int16_t)(((s >> shift_minus_one) + 1) >> 1); /*Shift to Qx.y */
z++;
/* Assign computed value to c matrix, adjusting for fractional bits */
if (shift == -1)
*z = (int16_t)acc;
else
*z = (int16_t)(((acc >> shift) + 1) >> 1);
z++; /* Move to the next element in the output matrix */
}
}
return 0;
}

/* Description: Performs element-wise multiplication of two matrices with 16-bit integer elements
* and stores the result in a third matrix. Checks that all matrices have the same
* dimensions and adjusts for fractional bits appropriately. This operation handles
* the manipulation of fixed-point precision based on the fractional bits present in
* the matrices.
*
* Arguments:
* a - pointer to the first input matrix
* b - pointer to the second input matrix
* c - pointer to the output matrix where the result will be stored
*
* Returns:
* 0 on successful multiplication,
* -EINVAL if input pointers are NULL or matrix dimensions do not match.
*/
int mat_multiply_elementwise(struct mat_matrix_16b *a, struct mat_matrix_16b *b,
struct mat_matrix_16b *c)
{ int64_t p;
{
int16_t *x = a->data;
int16_t *y = b->data;
int16_t *z = c->data;
int i;
const int shift_minus_one = a->fractions + b->fractions - c->fractions - 1;
int32_t prod;

if (a->columns != b->columns || b->columns != c->columns ||
a->rows != b->rows || b->rows != c->rows) {
/* Validate matrix dimensions and non-null pointers */
if (!a || !b || !c || a->columns != b->columns || a->rows != b->rows)
return -EINVAL;
}

/* If all data is Q0 */
if (shift_minus_one == -1) {
for (i = 0; i < a->rows * a->columns; i++) {
/* Compute the total number of elements in the matrices */
const int total_elements = a->rows * a->columns;
/* Compute the required bit shift based on the fractional part of each matrix */
const int shift = a->fractions + b->fractions - c->fractions - 1;

/* Perform multiplication with or without adjusting the fractional bits */
if (shift == -1) {
/* Direct multiplication when no adjustment for fractional bits is needed */
for (int i = 0; i < total_elements; i++, x++, y++, z++)
*z = *x * *y;
x++;
y++;
z++;
} else {
/* Multiplication with rounding to account for the fractional bits */
for (int i = 0; i < total_elements; i++, x++, y++, z++) {
/* Multiply elements as int32_t */
prod = (int32_t)(*x) * (*y);
/* Adjust and round the result */
*z = (int16_t)(((prod >> shift) + 1) >> 1);
}

return 0;
}

for (i = 0; i < a->rows * a->columns; i++) {
p = (int32_t)(*x) * *y;
*z = (int16_t)(((p >> shift_minus_one) + 1) >> 1); /*Shift to Qx.y */
x++;
y++;
z++;
}

return 0;
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