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[Feature] Add debug mesh change support for character mesh (Bound to M key on debug component)
[Feature] Allow for configuring a reversible pelvis bone on the ragdoll system (Can be enabled with bReversedPelvis config value in character blueprint) ( by @CanisHelix )
[Feature] Allow editing IK bone names to support using virtual bones ( by @regueiro )
[Fix] Fix datatable category issues ( by @CanisHelix )
[Fix] Use Material Slot names instead of Index as recommended by Epic ( by @CanisHelix )
[Fix] Fix debug values are staying on same value after PIE session is done
[Fix] Make mantle trace channels configurable, fix majority of trace issues (mantling on other characters etc.)