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FBX Exporter for RenderDoc
FBX Exporter for RenderDoc this is an extension to RenderDoc that allows you to export RenderDoc capture as an FBX scene. When exporting the FBX Exporter computes and restores the original transformation of objects in the world, even when an application using complex vertex shaders.
FBX Exporter solves systems of linear equations to reconstruct a 3d scene from vertices projected onto a screen. This approach allows us to restore the camera transform and camera frustum and the world transform matrices for most 3D objects.
Download and unzip FBX Exporter beta2. Run the RenderdocUI.exe from the folder where you unzipped downloaded archive.
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Capture a RenderDoc log using following instructions.
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Open the RenderDoc log that you previously captured before.
- Open the FBX Exporter window.
- Select the group of events where you want to add to FBX Exporter. Then click a button "Add EID..." to add selected events to FBX Exporter.
- The FBX Exporter will immediately begin analyzing of the selected events (draw calls). When an event analysis is finished, its status changes to "Ready to Export."
- Select the draw calls that have the status "Ready to Export," that you would like to Save to a file.
- Type desired file name in the Save file dialog.
- Wait until FBX file is saved.
- You will see the following message when the file is successfully saved.
- Open your favorite 3D editor and import resulting FBX file.
- You will see the complete 3D scene, and for most objects, even the pivots and transformations will be set properly.
- Textures and UV sets will also export from RenderDoc log.
Enjoy!