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[NUI] PenWave #6522
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[NUI] PenWave #6522
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Internal API ChangedAdded: 252, Removed: 0, Changed: 0 |
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Signed-off-by: Changgyu Choi <[email protected]>
…allback Let we keep Idler callback list as membery of internal Application class, and allow to remove them during idler callback execute. Signed-off-by: Eunki, Hong <[email protected]>
…ImageUrl Since ImageUrl's reference should be hold on image visual, we should generate image visual synchronously, not on Processor time. + Minor code clean up applied Signed-off-by: Eunki, Hong <[email protected]>
Signed-off-by: Jiyun Yang <[email protected]>
* Do not convert Vector4 to Color when initializing static colors * Eventually, static colors should be created by r, g, b values by c# code, not getting from DALi * Preload static colors Signed-off-by: Jiyun Yang <[email protected]>
…tidl (Samsung#6536) * Add new methods to support new types in tidl Signed-off-by: pjh9216 <[email protected]> * Add attributes for internal APIs Signed-off-by: pjh9216 <[email protected]> * Use sizeof operator Signed-off-by: pjh9216 <[email protected]> --------- Signed-off-by: pjh9216 <[email protected]>
ControlState was implemented inefficently on the memory and the performance. This patch purposed to reduce inefficency by using bitflags on the state instead of string list. [https://github.sec.samsung.net/NUI/OneUIComponents/issues/15] long type bitmask will be represent each states, 1 1 1 1 1 O S D P F Normal : 0L Focused : 1L Pressed : 2L Disabled : 4L Selected : 8L Other : 16L and All : 31L This concept is based on VisualState of NUI2, https://github.sec.samsung.net/dotnet/nui2/blob/main/src/Tizen.NUI2.Components/Base/ViewState.cs but we had to modified few states to keep backward compatibility of NUI ControlState.
Reorganized entire project structure for improved clarity and maintainability. Introduced customizable interfaces for AI functionalities, allowing seamless integration of third-party modules. Optimized existing code base for increased efficiency and reduced redundancy. Co-authored-by: Angler <[email protected]>
Since transform data is kind of renderer property internally, we don't need to re-create them. Let we use UpdateProperty action for this case. Signed-off-by: Eunki, Hong <[email protected]>
- We MUST call ReleaseBuffer after call AcquireBuffer - We MUST call AcquireBUffer before call ReleaseBuffer If not, exception or deadlock will occured. Signed-off-by: Eunki, Hong <[email protected]>
Co-authored-by: Woochan Lee <[email protected]>
@rabbitfor 님, @jaehyun0cho 님, @everLEEst 님, @lwc0917 님, |
Signed-off-by: Junseok Kim <[email protected]>
NUI Language version upgrade for 9.
Let we add 'using' mark for temerally used `PropertyValue`. Optimize PropertyMap.Add() API if it is prepared. It is knd of next-step. So current PR could be keep going on Signed-off-by: Eunki, Hong <[email protected]>
PivotPoint, AnchorPoint, Position
Signed-off-by: Jiyun Yang <[email protected]>
This also includes PropertyMap optimizations to prevent value type being conveted to reference type again. Signed-off-by: Jiyun Yang <[email protected]>
(1) Introduce the value type of ControlState. It replaces ControlState implementation. (2) Notify IsEnabled changed to control state outside of view. Signed-off-by: Jiyun Yang <[email protected]>
Signed-off-by: Jiyun Yang <[email protected]>
Signed-off-by: Seungho Baek <[email protected]>
PenWave: Binds the drawing engine’s API. PenWaveCanvas: Provides a Canvas using a drawing engine, allowing users to easily use drawing functions. https://confluence.sec.samsung.net/display/GFX/PenWave+Sharp
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Description of Change
https://confluence.sec.samsung.net/display/GFX/PenWave+Sharp
API Changes
PenWaveSharp의 목적
PenWaveCanvas의 개요
PenWaveCanvas의 주요 구성 요소
PenWaveCanvas 주요 동작 흐름