1.9.0
1.9.0 release for UE 5.0, UE 5.1, UE5.2, UE 5.3 and for UE 4.27
View Branches window supporting creating, switching to, and merging from branches within the Unreal Editor, reloading assets and the current level when needed!
Quick tour "Branching with Unity Version Control (Plastic SCM) in Unreal Engine 5" on YouTube:
What's Changed
- Displaying the name of the current branch in the status bar by @SRombautsU in PlasticSCM#95
- Visualize the list of branches by @SRombautsU in PlasticSCM#97
- Create a new child branch from the list of branches by @SRombautsU in PlasticSCM#99
- Add a context menu to Switch workspace to a branch by @SRombautsU in PlasticSCM#98
- Add a merge branch operation by @SRombautsU in PlasticSCM#102
- Add operations to delete and rename branches by @SRombautsU in PlasticSCM#100
- Fix ongoing workspace creation shouldn't be interrupted if the users close the window too early by @SRombautsU in PlasticSCM#94
- Fix "Update Workspace status on Editor startup" by @mig42 in PlasticSCM#96
- Update readme link to the new Marketplace page for the plugin by @SRombautsU in PlasticSCM#93
- Remove the "Refresh" redundant menu entry that misbehaved #115
Full Changelog: PlasticSCM/UEPlasticPlugin@1.8.3...1.9.0
See README file for Quick Setup, full list of features, and known issues.
Windows Only binary release.