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Update README file for 0.1.1 release
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 - Fixes global checkin with "submit to source control" menu
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SRombauts committed Apr 16, 2016
1 parent 7524dee commit 032c8dd
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2 changes: 1 addition & 1 deletion PlasticSourceControl.uplugin
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{
"FileVersion": 3,
"Version": 1,
"Version": 2,
"VersionName": "0.1.1",
"FriendlyName": "Plastic",
"Description": "Plastic source control management",
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27 changes: 13 additions & 14 deletions README.md
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Unreal Engine 4 Plastic Source Control Plugin
---------------------------------------------

UE4PlasticPlugin is a simple Plastic Source Control Plugin for Unreal Engine
UE4PlasticPlugin is a simple Plastic Source Control Plugin for Unreal Engine 4

It is not intended to replace Plastic SCM GUI or command line.
It is a complementary tool improving efficiency in daily workflow.
It automates tracking of assets, bring common SCM tasks inside the Editor, and provide visual diffing of Blueprints.

### Quick setup

Expand All @@ -13,7 +17,7 @@ UE4PlasticPlugin is a simple Plastic Source Control Plugin for Unreal Engine

### Status

Alpha version 0.1.0 2016/04/14 :
Alpha version 0.1.1 2016/04/16 :
- Windows only
- infrastructure : connect (cm version & cm status, optionnal configuration of the cli executable path)
- show current branch name in status text
Expand All @@ -32,22 +36,17 @@ Alpha version 0.1.0 2016/04/14 :
- solve a merge conflict on a blueprint
- Windows, Mac and Linux
- initialize a new workspace to manage your UE4 Game Project.
- should create an appropriate ignore.conf file as part as initialization
- should also make the initial commit
- should also permit late creation of the ignore.conf file
- tags: implement ISourceControlLabel to manage Plastic labels
- Branch is not in the current Editor workflow (but on Epic Roadmap)
- Push are not in the current Editor workflow
- create an appropriate ignore.conf file as part as initialization
- make the initial commit
- also permit late creation of the ignore.conf file
- tags: manage labels

#### Known issues:
- the Editor does not show deleted files => no way to checkin them!
- the Editor does not show missing files
- the Editor does not show .uproject file
- displaying states of 'Engine' assets (also needs management of 'out of tree' files)
- a Move/Rename leaves a redirector file behind:
renaming a Blueprint in Editor leaves a tracker file, AND modify too much the asset to enable Plastic to track its history through renaming
- improve the 'Init' window text, hide it if connection is already done, auto connect
- reverting an asset does not seem to update content in Editor!
- file history show Changelist as signed integer instead of hexadecimal SHA1
- standard Editor commit dialog ask if user wants to "Keep Files Checked Out" => no use for
or Mercurial CanCheckOut()==false
- reverting a Blueprint asset does not update content in Editor!
- Branch is not in the current Editor workflow (but on Epic Roadmap)
- Push are not in the current Editor workflow

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