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Game Engine

+ UNO game as example

This is a library to build game servers fast. It includes packages for event streaming, a socket implementation and a rpc server.

What's in here?

Basically the idea is, that you only need to build the domain logic of the game you need and connect it to either a socket, or websocket. The streaming is done with sockets or websockets aswell.

Demo: UNO

As an example I have built the domain for the UNO card game.

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