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Hideous Destructor, RightInfinity's Revolting Revolutionary Rweapons (..Nailed it) Additional Polish by VinceHo/Grim96 Changes: Planned 4.6.0b Release + Fixed Reaper pellet count. Was only firing 7 vs the new shotgun shell's 10 + Fixed Reaper Drums blowing up GZdoom with Action bubbles. Thank you To Emmy and D2 Icarus for helping chase this one down Everything below, Thanks to VinceHo/Grim96 + Fixed GZDoom warnings. + Added more Reaper help text. + Fixed Reapers reloading wrong magazine types after ammo box refill. + Fixed purging useless ammo. + Ammo refill also loads Bronto sidesaddle. ------------------ v4.4.2a Release 1 + Reapers jam Slight less again, Not sure what changed but they returned to jamming a ton. + Box magazines have been made more reliable, to make up for the lack of ammo ------------------ v4.3.1 Release 1 + Added the Reaper with underbarrel Zm66. Because I got inspired. Feedback, please. I'm genuinely intrested in hearing where this abomination is useful. Loadout code: RPZ + Reapers and thompsons can now be loaded with stick mags, a unique 8 round mag for the Reaper, and standard 30 round smg SMG for the Tommy. Press and hold firemode during reloading to swap mag types + Added a force-reload chord to reload full Thompsons and Reapers by pressing reload and firemode at the same time. Use for mag type swaps. + Reapers (except the ZM Reaper) can have optional glow sights. add "sights 1" to the loadout code to get them + Reanimated/Recoded the Thomspon, with advice from the TheBadInfluence + Ammo-racked bronto now uses TEXTURES, _should_ be compatable with texturepacks v4.2.4 MASTER Release 1 + Updated to 4.2.4 master + All guns now use the updated bullet types + Reapers now support chokes, Same loadout code as the other shotties (eg, RPR choke 7) + Slapped in my sidesaddle equipped Bronto. Intended for easy backpack storage and use. spawns occasionally in the place of regular brontos v1.7b +Uncommented the rando spawn code. D'oh v1.7 +Updated for HD 4.1.3b-ish. +Split the reaperGL, Reaper regular code so I can do something later +Fixed a sprite issue cocking the weapon while the drum is near empty +Alt fire now cocks the gun if you're using the GL-less reaper + fixed issue with wonky ground sprites with the reaper v1.6 +replace that godawful cocking hand for something slightly less bad +Added a grenade chucking Reaper variant. Code RPG. Get excessive +Spawning! Tommys rarely show up where ammoboxes come up, Reapers of both types rarely in the place of shellboxes v1.5b +Fed my drums some weight watchers. Now balanced around the weight of a classic lib+drum awkwardness when loaded. v1.5 +Added the edge with the Raycob's Reaper Automatic Shotgun +Quiented the fuck most of the sounds. My audio setup was fucked so I didn't know things sounded weird v1.4b +fixed the fugging alpha of the textures erasing sections of the mag while reloading v1.4 +Implemented Mag Manager Sprites (Thanks Matt!) +Resprited the Tompson using TEXTURES v1.3 +Replaced heresy bar with circle +Added in thompson's bolt hold open +Rejiggered the reload anims to comply with the tommy's actual drum loading method. v1.2 +Replaced default SMG sounds with prototype sounds +Added in an almost inaudible metallic whirr of the clock spring unwinding on an empty mag v1.1 +Added Recoil Frames Please yell at me if my code offends. I'm pretty horrid and need the ruler over the knuckles to learn. Raycob Reaper Automatic Shotgun -Loadout Code RPR (Regular) -Classname RIreaper + Accepts both it's drum magazines and 8 round box mags. + Hold Firemode to exchange magazine types. + Press Reload + Firemode to force a reload with a full magazine. + Accepts the same 0-7 choke settings as the hunter and slayer + Has optional glow sights, probably useful as only decoration. use sights 0-1 in the loadout code Reaper + Rocquette Grenade Launcher -Loadout Code RPG -Classname RIreaperGL + Got the boomer tuber underneath. Spoldes reel gud Reaper + ZM66C Underbarrel -Loadout Code RPZ -Classname RIreaperZM + Hit Alt fire to swap gun you're using + Altreload Reloads the ZM at all times, and clears jams that happen + Unload is context senstive and will prioritize the selected gun first Brontoris Cannon W/Bolt Rack -Loadout Code BRR -Classname RIBrontoBuddy + Standard bronto that has a shotgun-like sidesaddle on the side. + Due to the shell weight and bulk, does not speed up reload, and is primarly meant for soldiers who use a bronto in a tertiary role, and would love to save some bulk in their backpack or pockets Reaper 12 Gauge Drum -Loadout Code RDM -Classname RIReapD20 Reaper 12 Gauge Magazine -Loadout code RSM -Classname RIReapM8 Thompson m1921/28 (-ish) 9x21mm Repro -Loadout Code TMP -Classname RIThompson + Accepts both it's drum magazines and regular 9mm SMG mags. + Hold Firemode to exchange magazine types. + Press Reload + Firemode to force a reload with a full magazine. Thompson Drum magazine -Loadout code TDM -Classname RITmpsD70 Known issues: -Reaper ZM does not Cookoff on ground, because I haven't provideded the pile of sprites needed yet. Spriting credits: Tommy gun sprites by YukesVonFaust Captain J for the ppsh drum sprite I edited into a Thompson reload sprite + His USAS 12 sprites that blat good Potetobloke For the reaper drum base sprite Thanks to: TheBadInfluence for doing better research than I could on the nitty gritty Thompson functions LtSnowolf for being best battle bud and pointing me at BF:BC2. Matt, for having code I can abuse and glue together into something new. Breezwagon for some bug hunting Potetobloke for pointing out I forgot something. Some bloke on FPSBanana for ripping the BC2 sounds. D2Icarus for bug hunting help. TODO: -Bullet visible in reload anim
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