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Add builds and releases info
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RevenantX authored Nov 19, 2024
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Expand Up @@ -9,7 +9,13 @@ Pure C# HighLevel API for multiplayer games using .NET Standard 2.1

[Documentation](https://revenantx.github.io/LiteEntitySystem/api/LiteEntitySystem.html)

## Installation notices
## Build

### [NuGet](https://www.nuget.org/packages/LiteEntitySystem/) [![NuGet](https://img.shields.io/nuget/v/LiteEntitySystem?color=blue)](https://www.nuget.org/packages/LiteEntitySystem/) [![NuGet](https://img.shields.io/nuget/vpre/LiteEntitySystem)](https://www.nuget.org/packages/LiteEntitySystem/#versions-body-tab) [![NuGet](https://img.shields.io/nuget/dt/LiteEntitySystem)](https://www.nuget.org/packages/LiteEntitySystem/)

### [Releases](https://github.com/RevenantX/LiteEntitySystem/releases) [![GitHub (pre-)release](https://img.shields.io/github/release/RevenantX/LiteEntitySystem/all.svg)](https://github.com/RevenantX/LiteEntitySystem/releases)

## Manual installation notices

Please use Roslyn Analyzer (inside AnalyzerBinary) to prevent errors when assigning SyncVars.
Only SyncVar.Value can be changed (never do x = new SyncVar())
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