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...rkflows/build-and-publish-pre-release.yml → .github/workflows/build.yml
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name: Build Pre-Release version and Publish | ||
name: Build | ||
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on: | ||
push: | ||
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# Reden is What We Made | ||
# Reden: Undo only | ||
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[![Modrinth Downloads](https://img.shields.io/modrinth/dt/reden?style=flat-square&label=Modrinth)](https://modrinth.com/mod/reden) | ||
[![Discord](https://img.shields.io/discord/1140304794976792707?logo=discord&label=discord)](https://discord.gg/fCxmEyFgAd) | ||
This is a hard fork of [reden](https://github.com/zly2006/reden-is-what-we-made). | ||
It is **NOT** officially supported by the original author. | ||
This fork is made for ppl who want to use the mod in lower versions to easily backport it. | ||
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Redstone EDEN | ||
Download **Reden**: [![Modrinth Downloads](https://img.shields.io/modrinth/dt/reden?style=flat-square&label=Modrinth)](https://modrinth.com/mod/reden) | ||
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**English** | [简体中文](./README.zh-CN.md) | ||
Go to **Reden** Discord: [![Discord](https://img.shields.io/discord/1140304794976792707?logo=discord&label=discord)](https://discord.gg/fCxmEyFgAd) | ||
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## Undo & Redo | ||
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Ctrl+Z immediately undo the previous operation, making it much more convenient to develop redstone machines! | ||
For more information, please check [our wiki page](https://wiki.redenmc.com/Undo-and-Redo). | ||
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## Tick Back | ||
> Early Access Stage | ||
If your game was frozen using `/tick freeze`, you can use `/tick back` to go back to the previous tick. This feature is implemented by making backups. | ||
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## RVC | ||
> WIP | ||
RVC, Redstone Version Control, machine history and diff analysis | ||
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RVCHub, a universal machine sharing platform, and automatic recognition of whether the machine has been correctly marked with copyright | ||
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## RDebugger | ||
> WIP | ||
Micro-timing analysis and simulation: block update breakpoints (NC, PP, CU, BE), BED debugger, step-by-step update, step-by-step tick, update reset | ||
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## Original Intention | ||
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Provide a one-stop working environment for redstone machine developers and become the best redstone debugging and teaching tool. | ||
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## Other Features | ||
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+ Command Hotkeys: `Super Right -> runCommand` use masa-style hotkeys to run commands | ||
+ Force Sync Entity Pos: `Micro Ticking -> toggleForceEntityPosSync` force sync entity pos to clients, maybe useful when you freeze the game | ||
+ No Time Out: `General -> noTimeout` disable timeout on clients, if you are debugging the server, you probably need this | ||
+ Item Shadowing Detector: carpet `redenDebuggerItemShadow` Detect if there are shadowed items in the inventory, wip, **it will support to disable operations that may break the link in the future** | ||
+ Structure Block Hotkey: `Ctrl+S` to save and `Ctrl+L` to load for you last interacted struct block. | ||
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## Bug fixes | ||
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+ carpet `fixInvisibleShadowingItems`: fix invisible shadowing item entity, for more information, check [Igna's VVideo](https://www.youtube.com/watch?v=HSOSWHIg7Mk) | ||
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## Build | ||
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Just run `./gradlew build` in the root directory of the project. | ||
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## Debugging | ||
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Debug Properties: | ||
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| Property Name | Description | | ||
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| `reden.transformer.printBytecode` | Print final bytecode to stdout. This process runs at mixin postApply stage. | | ||
| `reden.transformer.export.pre` | Export transformed class. This process runs at mixin preApply stage. | |
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