Skip to content

Releases: Rayope/ImGTA

Version 1.4

27 Jun 17:44
43c7ac8
Compare
Choose a tag to compare

Changes

  • Fixed the lua console (previous update broke it on lots of functions)
  • Better handling of common settings (show, enable HUD without changing settings)
  • Added a list of vehicles for spawning
  • Added armour and special ability charging
  • Added power boost for current vehicle
  • Added teleport with current vehicle
  • Added current acceleration
  • Added max speed/acceleration
  • Fixed display of nearby entities
  • Added speed of tracked entity
  • Put the correct natives.lua for float handling
  • Fixed tabbing in lua console (bug removing left side of text)
  • Added column spacing setting
  • Added a few globals for switch
  • Fixed column display

Version 1.3

08 Jun 17:11
d351cc2
Compare
Choose a tag to compare

Fixes and Improvements:

  • Fixed a possible crash caused by memory watch
  • Fixed a float bug (natives using floats) in lua console
  • Secured inputs
  • Better in-game HUD
  • Improved common settings
  • Removed ScriptHookV SDK because it shouldn't have been there in the first place (not allowed)
  • Added a few display variables
  • Warning for too much drawing that prevents some to be displayed

Version 1.2

30 May 15:22
Compare
Choose a tag to compare

Fixes and Improvements:

  • Added a user settings manager
  • Added command history for lua console
  • Added command autocompletion for lua console
  • Added a pin option for the script list
  • Added the display of available inputs
  • Better display for memory watcher
  • Added a few comms and mission arrays
  • Added a few HUD options
  • Fix flickering of scripts list and other lists
  • Fixed bad global index for previous character ID
  • All indexes are set to decimal notation
  • Better handling of the DLL (start/close/restarts)
  • Updated post-build events
  • Cleaned includes
  • Restructured project folders
  • Added license and copyright

Version 1.1

22 May 13:31
28132e6
Compare
Choose a tag to compare

Added functionalities:

  • Watch local (script) variables (build 372 only)
  • Lua generator from Dr. Underscore
  • natives.lua for the lua console

Version 1.0

18 May 17:38
Compare
Choose a tag to compare

This release corrects a main bug:

  • Frozen interface when/after loading a new game

List of all modules:

  • Cheats (main menu):
    • Player modifications (heal, kill, teleport, add weapon)
    • Vehicle (repair, destroy)
    • World (spawn vehicle)
    • Player debug variables (handle, position, (new: health, armour, speed, speed vector))
    • (new) HUD (font sizes)
  • Audio
    • Conversation (restart, stop, pause, skip to next line, start preloaded conversation)
    • (new) Audio scenes (start, set variable, stop)
    • (new) Music events (prepare, trigger, cancel)
    • Audio list of variables ((new) name/source of current conversation)
  • Cutscene
    • Cutscene (request (new list with names), list loaded cutscene, unload, start, stop, set variable)
    • Cutscene list of variables
  • Scripts
    • List running scripts (name, handle)
    • Start script
  • Global watcch
    • Watch address (int, float, string, vector, bitfield)
    • Watch address in game
  • Handle helper
    • (new) List nearby pedestrians id
    • (new) List nearby vehicles id
    • (new) Show pedestrians and vehicles in game (id, life)
    • Entity list of variables (type, health, injured, model, position, is mission entity)
  • Lua console
    • Haven't looked at it but it should be able to call natives...
  • (new) Area
    • Draw box in game
    • Check if ped in angled are
    • Check if ped in area
    • Check if ped at coord
  • (new) Mission (in development)
    • Mission state (failed/skipped/restarted...)
    • Mission death name (the name written in scripts)
    • Mission list of variables (in development)
  • (new) Player switch (in development)
    • Switch variables (in progress, type, state)
    • Player switch locations list of variables
  • (new) Synchronized Scene
    • Synchronized scene (loop, set phase, set rate, set hold last frame)
    • List running synchronized scene