Releases: Rayope/ImGTA
Releases · Rayope/ImGTA
Version 1.4
Changes
- Fixed the lua console (previous update broke it on lots of functions)
- Better handling of common settings (show, enable HUD without changing settings)
- Added a list of vehicles for spawning
- Added armour and special ability charging
- Added power boost for current vehicle
- Added teleport with current vehicle
- Added current acceleration
- Added max speed/acceleration
- Fixed display of nearby entities
- Added speed of tracked entity
- Put the correct natives.lua for float handling
- Fixed tabbing in lua console (bug removing left side of text)
- Added column spacing setting
- Added a few globals for switch
- Fixed column display
Version 1.3
Fixes and Improvements:
- Fixed a possible crash caused by memory watch
- Fixed a float bug (natives using floats) in lua console
- Secured inputs
- Better in-game HUD
- Improved common settings
- Removed ScriptHookV SDK because it shouldn't have been there in the first place (not allowed)
- Added a few display variables
- Warning for too much drawing that prevents some to be displayed
Version 1.2
Fixes and Improvements:
- Added a user settings manager
- Added command history for lua console
- Added command autocompletion for lua console
- Added a pin option for the script list
- Added the display of available inputs
- Better display for memory watcher
- Added a few comms and mission arrays
- Added a few HUD options
- Fix flickering of scripts list and other lists
- Fixed bad global index for previous character ID
- All indexes are set to decimal notation
- Better handling of the DLL (start/close/restarts)
- Updated post-build events
- Cleaned includes
- Restructured project folders
- Added license and copyright
Version 1.1
Added functionalities:
- Watch local (script) variables (build 372 only)
- Lua generator from Dr. Underscore
- natives.lua for the lua console
Version 1.0
This release corrects a main bug:
- Frozen interface when/after loading a new game
List of all modules:
- Cheats (main menu):
- Player modifications (heal, kill, teleport, add weapon)
- Vehicle (repair, destroy)
- World (spawn vehicle)
- Player debug variables (handle, position, (new: health, armour, speed, speed vector))
- (new) HUD (font sizes)
- Audio
- Conversation (restart, stop, pause, skip to next line, start preloaded conversation)
- (new) Audio scenes (start, set variable, stop)
- (new) Music events (prepare, trigger, cancel)
- Audio list of variables ((new) name/source of current conversation)
- Cutscene
- Cutscene (request (new list with names), list loaded cutscene, unload, start, stop, set variable)
- Cutscene list of variables
- Scripts
- List running scripts (name, handle)
- Start script
- Global watcch
- Watch address (int, float, string, vector, bitfield)
- Watch address in game
- Handle helper
- (new) List nearby pedestrians id
- (new) List nearby vehicles id
- (new) Show pedestrians and vehicles in game (id, life)
- Entity list of variables (type, health, injured, model, position, is mission entity)
- Lua console
- Haven't looked at it but it should be able to call natives...
- (new) Area
- Draw box in game
- Check if ped in angled are
- Check if ped in area
- Check if ped at coord
- (new) Mission (in development)
- Mission state (failed/skipped/restarted...)
- Mission death name (the name written in scripts)
- Mission list of variables (in development)
- (new) Player switch (in development)
- Switch variables (in progress, type, state)
- Player switch locations list of variables
- (new) Synchronized Scene
- Synchronized scene (loop, set phase, set rate, set hold last frame)
- List running synchronized scene