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Raulfin edited this page Jan 2, 2015 · 8 revisions

Adding support for mod added Armors

The same as weapons, just there is no Armor Type.

Notes

  1. Any armor with a clothing keyword will be ignored.
  2. Any armor that is Male or Female only should not be distributed, or have Enchanted versions made.

Tips

Using EDID for exclusions is almost always easier than using item names. Most modders will use custom EDID prefixes for every record in their mods, mine all use Raul_Weap_ for weapons. Using that all items in the mod can easily be excluded with just 1-2 entries instead of dozens. This will also help keep the file size down and speed up parsing.

Everything is case sensitive, except an EQUALS_IGNORECASE exclusion type.


Notes

n1FORMID is extremely rare and should almost never be used, I only use it for 1 item and only because the item had to be excluded and the name was the same as a common weapon. Anything submitted with a FormID check will need a very good reason and absolutely no other way of doing it.

An Exclusion needs to be as exclusive as possible, EDID exclusions such as Armor or Ench will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses 00_ for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (_) near the start.