Releases: RatherRude/Elite-Dangerous-AI-Integration
Releases · RatherRude/Elite-Dangerous-AI-Integration
COVAS NEXT v1.8.5
Features:
- Docking request macro will now scroll up in contacts panel before trying to dock
Fixes:
- Prevent false positives in windows defender (Huge thanks to lucaelin!)
- Rollback of plot route macro to earlier version (slower, but more reliable)
COVAS NEXT v1.8.3
Fixes:
- Prevent false positives in av software
COVAS NEXT v1.8.1
Fixes:
- Automated material check on
ProspectedAsteroid
game event
COVAS NEXT v1.8
Features:
- New Event Reaction Mechanisms:
- Prospecting asteroids only triggers a reaction if material name is in a list that can be configured via the UI.
- Sampling exobiology with the genetic sampler will now have the distance tracked to taken samples and will inform you when you are far enough away to take the next scan, or are getting too close again.
- Receive Text Reactions can now be muted for certain chats (local, system, squadron, NPC chatter) while the rest (wing, voicechat, friend, player) will stay active.
- Suppressing unneeded status events
- Awareness for active game mode (who cares about landing gears when you're disembarked)
- InDanger can be muted for when on-foot
- InDanger can be muted for when you're mining (mining means in a planetary ring AND having a refinery installed)
- New Game Actions:
- SendMessage can send a text message to either local chat or directly to a commander.
- NPC Crew Order: Recall Fighter
- Engage Supercruise now automatically retracts landing gear, cargo scoop and hardpoints
- Station Finder
- Commodity search now sorts for best buying/selling price with appropriate supply/demand(default: current cargo size) when you buy and sell. As we no longer sort by distance, make sure to set appropriate filters for distance(default: 50.000LY)
- Material Trader and Tech Broker searches automatically plot a route since there is no good reason to even compare them
- More accurate action results for route plotting and for game event reactions for completed missions
- Reworked plotting macro to be more reliable (distance-independent)
Please note:
The new prospecting and sampling features can be toggled on/off by enabling/disabling the regular game event for reaction: ProspectedAsteroid
(Other Events) and ScanOrganic
(Odyssey Events)
COVAS NEXT v1.7
Features:
- New UI Section: Behavior
Allows you to enable and to disable ship actions, web searches and game event reactions altogether. (This now includes the "Event Trigger" Section, which can now be displayed by pressing on "customize".) - New Game Action:
- Docking Request
- Undock
- Support more keyboard layouts and more keyboard buttons in general (hopefully all should work now!)
Fixes:
- Fixed typo in buggy/SRV game actions: cargo scoop and reset pips
Please note:
The new game actions require a valid keybinding for "UIFocus" to reset the view.
COVAS NEXT v1.6.1
Fixes:
- Rollback of untested features
- Popup alert appearing for latest version
COVAS NEXT v1.6
Features:
- New AI actions added for SLF, SRV, suits and NPC crew:
- Ship-Launched Fighter (SLF) Actions:
- Request Docking
- Surface Reconnaissance Vehicle (SRV) Actions:
- Toggle Drive Assist
- Primary Fire
- Secondary Fire
- Toggle Auto-Brake
- Toggle Headlights
- Toggle Turret Mode
- Select Target
- Increase Power to Engines
- Increase Power to Weapons
- Increase Power to Systems
- Reset Power Distribution
- Toggle Cargo Scoop
- Eject All Cargo
- Recall/Dismiss Ship
- Open Galaxy Map
- Open System Map
- On-Foot (Suits) Actions:
- Primary Interaction
- Secondary Interaction
- Weapon and Tool Management:
- Equip Primary Weapon
- Equip Secondary Weapon
- Equip Utility Weapon
- Switch to Recharge Tool
- Switch to Comp Analyzer
- Switch to Suit Tool
- Holster Weapon
- Equip Frag Grenade
- Equip EMP Grenade
- Equip Shield Grenade
- Toggle Flashlight
- Toggle Night Vision
- Toggle Shields
- Clear Authority Level
- Use Health Pack
- Use Battery Pack
- Open Galaxy Map
- Open System Map
- Dismiss/Recall Ship Macro
- NPC Orders:
- Defensive Behavior
- Aggressive Behavior
- Focus on Target
- Hold Fire
- Hold Position
- Follow Command
Please note:
- Our local AIServer is no longer included in the COVAS:NEXT client, it now got its own repository and release cycle. We will inform you on updates here.
AIServer-Releases can be found here: https://github.com/lucaelin/covas-next-aiserver/releases
COVAS NEXT v1.5
Features:
- Body Finder:
Allows you to find clestial bodies and apply filters for:- Name
- Reference System (defaults to the current system if unspecified)
- Search distance (default is 50,000 LY)
- Subtypes of celestial bodies
- Subtypes of landmarks on bodies
- Projections (a technical term from Event Sourcing)
Significant "under the hood" improvements: transition from a file-based history to a SQLite database, introduction of projections for improved long-term tracking and added unit tests. The most direct impact for you at the moment: COVAS:NEXT will now track missions. - Updated default Event Trigger (sendText now off, FSDJump now on)
Please note:
- The new database introduces a brief delay of a few seconds during startup, which occurs every time you begin a new conversation.
COVAS NEXT v1.4.6
Fixes:
- Allows assigning the same button for both press and hold actions in Elite
COVAS NEXT v1.4.5
Fixes:
- Allows assigning the same button for both press and hold actions in Elite