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Releases: Ralnoc/events-logger

Release 0.0.37

29 Jan 21:23
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EL-43 : Add fork PR release process

  • Added new release-fork-version.sh script that enables the ability to merge PRs raised by the community from a forked repository.

Release 0.0.36

29 Jan 21:20
ae90de7
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Updated damage_type to label as no-damage when not present.

Release 0.0.35

29 Jan 18:57
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EL-40 : Support for on_cargo_pod_finished_ascending

  • Fixing permissions on build script.

Release 0.0.33

29 Jan 18:03
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EL-40 : Support for on_cargo_pod_finished_ascending

  • Added full support for event on_cargo_pod_finished_ascending which now contains the event data event, launched_by_rocket, player, and cargo_pod. player and cargo_pod contain the details of if a player is present in the pod and what the pod's inventory is.
  • Added full support for event on_rocket_launch_ordered which now contains the event data event, player, and silo. player and silo contain if a player was riding the rocket and the details of which silo the rocket was launched from.
  • Added full support for event on_rocket_launched which now contains the event data event, and silo. silo contains the details of which silo the rocket was launched from.
  • Addressed assigning unused index variable within has_value helper.
  • Separated out event handlers into multiple files, and added registration of the handlers to the events table space, simplifying identification of events and organization of the code.

Release 0.0.32

26 Jan 13:51
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EL-27 : Resolve exception within on_character_corpse_expired event handler

  • Resolve bug resulting in exception due to nil value. Updated on_character_corpse_expired by removing event_json["name"] = event.entity.name, replacing it with event_json["type"] = event.corpse.type. Also added event_json["position_x"] = event.corpse.position.x, and event_json["position_y"] = event.corpse.position.y.

Release 0.0.31

24 Jan 20:54
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EL-26 : Resolve exception within on_achievement_gained event handler

  • Resolve bug introduced in EL-25. Updated event_json["player"] = game.get_player(event.player_index) to properly extract and use the name of the entity. event_json["player"] = game.get_player(event.player_index).name

Release 0.0.30

24 Jan 17:08
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Log Rotation Examples

  • Updated README.md to contain examples on how to setup logrotation with both Linux and Windows.

Release 0.0.29

24 Jan 13:31
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Update issue templates (#36)

Release 0.0.28

20 Jan 22:10
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Log Rotation Examples

  • Updated README.md to contain examples on how to setup logrotation with both Linux and Windows.

Release 0.0.27

19 Jan 11:30
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Event Logger Settings

  • Updated README.md to have the correct information for mod creators to leverage send_std_log