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Refactoring: Overhaul internal Sky API, allow configuring sky mode, terminal options #86

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Aug 14, 2019
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4 changes: 2 additions & 2 deletions src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -79,8 +79,8 @@ add_library(REGothEngine STATIC
components/ScriptBackedBy.hpp
components/Sky.cpp
components/Sky.hpp
components/SkyColoring.cpp
components/SkyColoring.hpp
components/SkyStateGenerator.cpp
components/SkyStateGenerator.hpp
components/StoryInformation.cpp
components/StoryInformation.hpp
components/ThirdPersonCamera.cpp
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61 changes: 32 additions & 29 deletions src/components/Sky.cpp
Original file line number Diff line number Diff line change
@@ -1,62 +1,65 @@
#include <components/Sky.hpp>

#include <memory>

#include <RenderAPI/BsViewport.h>
#include <Renderer/BsCamera.h>
#include <Scene/BsSceneManager.h>

#include <RTTI/RTTI_Sky.hpp>
#include <components/GameClock.hpp>
#include <components/GameWorld.hpp>
#include <components/SkyColoring.hpp>
#include <components/SkyStateGenerator.hpp>
#include <exception/Throw.hpp>

namespace REGoth
{
Sky::Sky(const bs::HSceneObject& parent, HGameWorld gameWorld, const bs::Color& skyColor)
: bs::Component(parent)
, mGameWorld(gameWorld)
, mSkyColor{skyColor}
Sky::Sky(const bs::HSceneObject& parent, HGameWorld gameWorld, const RenderMode& renderMode,
const bs::Color& skyColor)
: bs::Component{parent}
, mSkyStateGen{skyColor, gameWorld->worldName()}
, mGameWorld{gameWorld}
, mRenderMode{renderMode}
{
setName("Sky");

// TODO: Implement sky dome support for Gothic II.
if (renderMode == RenderMode::Dome)
{
REGOTH_THROW(NotImplementedException, "Dome sky not yet implemented.");
}
}

Sky::~Sky()
{
// pass
}

void Sky::onInitialized()
{
if (!mSkyColoring)
{
mSkyColoring = bs::bs_shared_ptr_new<SkyColoring>(mSkyColor);
mSkyColoring->fillSkyStates();
}
}

void Sky::update()
{
mSkyColoring->interpolate(mGameWorld->gameclock()->getDayRatio());
// Update the sky state.
const float dayRatio = mGameWorld->gameclock()->getDayRatio();
std::shared_ptr<const SkyState> skyState = mSkyStateGen.update(dayRatio);

applySkySettingsToCamera();
// Render fog and sky.
renderFog(skyState->fogColor, skyState->fogNear, skyState->fogFar);
renderSky();
}

void Sky::applySkySettingsToCamera() const
void Sky::renderFog(const bs::Color& fogColor, float fogNear, float fogFar) const
{
const auto& camera = bs::gSceneManager().getMainCamera();
float near;
float far;
bs::Color fogColor;

mSkyColoring->calculateFogDistanceAndColor(near, far, fogColor);

// TODO: Use fog near and far
(void)near;
(void)far;
// TODO: Account for distances.
(void)fogNear;
(void)fogFar;

// FIXME: Fog color can actually be a little bit different. Get the correct color from master
// state.
const auto& camera = bs::gSceneManager().getMainCamera();
camera->getViewport()->setClearColorValue(fogColor);
}

void Sky::renderSky() const
{
// TODO: Render sky.
}

REGOTH_DEFINE_RTTI(Sky)
} // namespace REGoth
24 changes: 16 additions & 8 deletions src/components/Sky.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,10 @@
#include <Scene/BsComponent.h>

#include <RTTI/RTTIUtil.hpp>
#include <components/SkyStateGenerator.hpp>

namespace REGoth
{
class SkyColoring;

class GameWorld;
using HGameWorld = bs::GameObjectHandle<GameWorld>;

Expand All @@ -18,19 +17,28 @@ namespace REGoth
class Sky : public bs::Component
{
public:
Sky(const bs::HSceneObject& parent, HGameWorld gameWorld, const bs::Color& skyColor);
/**
* The utilised render mode, i.e. render the sky as a textured dome or a plane.
*/
enum class RenderMode
{
Dome,
Plane
};

Sky(const bs::HSceneObject& parent, HGameWorld gameWorld, const RenderMode& renderMode,
const bs::Color& skyColor);
virtual ~Sky() override;

void onInitialized() override;

void update() override;

private:
void applySkySettingsToCamera() const;
void renderFog(const bs::Color& color, float fogNear, float fogFar) const;
void renderSky() const;

bs::SPtr<SkyColoring> mSkyColoring;
SkyStateGenerator mSkyStateGen{bs::Color{}, bs::String{}};
HGameWorld mGameWorld;
const bs::Color mSkyColor;
const RenderMode mRenderMode = RenderMode::Plane;

public:
REGOTH_DECLARE_RTTI(Sky)
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