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Fixes the error caused by commentingstuff (#634)
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* Update Canister.cs

* Update DisposalBin.cs

* Update Microwave.cs

* Update Vendor.cs

* Update Vendor.cs

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* Update Openable.cs

* Update MainMenuUI.cs

* Create MainMenuUI.cs

* Update Crowbar.cs

* Update PickupInteraction.cs

* Update Item.cs

* Update Item.cs
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joaoburatto authored Apr 1, 2021
1 parent cd24c71 commit dee6aa6
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions Assets/Engine/Inventory/Item.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,23 +22,23 @@ public class Item : InteractionSourceNetworkBehaviour, IInteractionTarget
public string ItemId;
public string Name;

[Tooltip("The volume an item ocuppies in a container")]
[Tooltip("The volume an item ocuppies in a container")]
public float Volume = 10f;

// TODO: Make this private or just not show in the editor
// the sprite used for containers UI
public Sprite sprite;

[Tooltip("the item prefab, you can click on the item name and drag from Unity's file explorer")]
[Tooltip("the item prefab, you can click on the item name and drag from Unity's file explorer")]
public GameObject prefab;

[Tooltip("a point we use to know how the item should be oriented when held in a hand")]
[Tooltip("a point we use to know how the item should be oriented when held in a hand")]
public Transform attachmentPoint;

[Tooltip("the bulk of the item, how heavy it is")]
[Tooltip("the bulk of the item, how heavy it is")]
public BulkSize bulkSize = BulkSize.Medium;

[Tooltip("traits are attributes we use for stuff like 'is this item food', 'is this item a robot's part")]
[Tooltip("traits are attributes we use for stuff like 'is this item food', 'is this item a robot's part")]
public List<Trait> traits;

[Tooltip("The size of the item inside a container")]
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