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Merge pull request #881 from JanTrueno/The-Void-Rains-Upon-Her-Heart
New Port: The Void Rains Upon Her Heart
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## Notes | ||
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A thanks goes out to the following: | ||
- [Veyeral Games](https://store.steampowered.com/search/?developer=Veyeral%20Games) for creating [this amazing game](https://store.steampowered.com/app/790060/The_Void_Rains_Upon_Her_Heart/). | ||
- [JanTrueno](https://portmaster.games/profile.html?porter=JanTrueno) for doing the porting work. | ||
- Fraxinus88 for initiating and thorough testing of older versions of this port. | ||
- JohnnyOnFlame for gmloader-next. | ||
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This game keeps aspect ratio to 16:9. Handhelds with the rk3326 chipset will experience slowdown at a playable speed. This game is still in development, currently only the mentioned version is supported (September 2024). | ||
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## Controls | ||
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| Button | Action | | ||
|--|--| | ||
|D-pad/L-stick|Move Heart| | ||
|A|Focus| | ||
|B|Panic| | ||
|X|Charge| | ||
|Start|Pause| | ||
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|
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#!/bin/bash | ||
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XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share} | ||
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if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then | ||
controlfolder="$XDG_DATA_HOME/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" | ||
get_controls | ||
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# Variables | ||
GAMEDIR="/$directory/ports/tvruhh" | ||
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# CD and set permissions | ||
cd $GAMEDIR | ||
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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# Check for file existence before trying to manipulate them: | ||
[ -f "./gamedata/data.win" ] && mv gamedata/data.win gamedata/game.droid | ||
[ -f "./gamedata/game.unx" ] && mv gamedata/game.unx gamedata/game.droid | ||
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# Exports | ||
export LD_LIBRARY_PATH="/usr/lib:$GAMEDIR/lib:$LD_LIBRARY_PATH" | ||
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# Check for .ogg files and move to APK | ||
if [ -n "$(ls ./gamedata/*.ogg 2>/dev/null)" ]; then | ||
mkdir -p ./assets | ||
mv ./gamedata/*.ogg ./assets/ | ||
echo "Moved .ogg files to ./assets/" | ||
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zip -r -0 ./game.apk ./assets/ | ||
echo "Zipped contents to ./game.apk" | ||
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rm -rf ./assets | ||
echo "Deleted assets directory" | ||
else | ||
echo "No .ogg files found" | ||
fi | ||
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# Display loading splash | ||
if [ -f "$GAMEDIR/gamedata/game.droid" ]; then | ||
$ESUDO ./tools/splash "splash.png" 1 | ||
$ESUDO ./tools/splash "splash.png" 5000 | ||
fi | ||
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# Run the game | ||
$GPTOKEYB "gmloadernext" & | ||
pm_platform_helper "$GAMEDIR/gmloadernext" | ||
./gmloadernext | ||
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# Kill processes | ||
pm_finish |
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<?xml version="1.0" encoding="utf-8"?> | ||
<gameList> | ||
<game> | ||
<path>./The Void Rains Upon Her Heart.sh</path> | ||
<name>The Void Rains Upon Her Heart</name> | ||
<desc>Help her heart battle tough bosses in this Boss Rush, Bullet-hell with rogue-like elements. Fight through several randomly chosen boss battles leading up to a final battle. Each defeated monster will give her random gifts that power up her heart. Don't let her heart break!</desc> | ||
<developer>Veyeral Games</developer> | ||
<publisher>The Hidden Levels</publisher> | ||
<genre>Action</genre> | ||
<image>./tvruhh/cover.png</image> | ||
</game> | ||
</gameList> |
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{ | ||
"version": 3, | ||
"name": "tvruhh.zip", | ||
"items": [ | ||
"The Void Rains Upon Her Heart.sh", | ||
"tvruhh" | ||
], | ||
"items_opt": [], | ||
"attr": { | ||
"title": "The Void Rains Upon Her Heart", | ||
"porter": [ | ||
"Fraxinus88", | ||
"JanTrueno" | ||
], | ||
"desc": "Help her heart battle tough bosses in this Boss Rush, Bullet-hell with rogue-like elements. Fight through several randomly chosen boss battles leading up to a final battle. Each defeated monster will give her random gifts that power up her heart. Don't let her heart break!", | ||
"desc_md": null, | ||
"inst": "Install portfiles. Download this specific version of the game with the steam console: \"download_depot 790060 790061 7858860086893173396\". Copy all gamefiles to the gamedata folder.", | ||
"inst_md": "- Install portfiles.\n- Download this specific version of the game with the steam console: \"download_depot 790060 790061 7858860086893173396\"\n- Copy all gamefiles to the gamedata folder.", | ||
"genres": [ | ||
"action" | ||
], | ||
"image": null, | ||
"rtr": false, | ||
"exp": false, | ||
"runtime": null, | ||
"reqs": [], | ||
"arch": [ | ||
"aarch64" | ||
] | ||
} | ||
} |
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# What are those? | ||
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Those are native Android libraries meant to be loaded into the guest environment, | ||
and the come from a [prebuilt AOSP image provided by google](https://ci.android.com/builds/branches/aosp-main/grid). | ||
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# What are these files for then? | ||
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They provide a similar-to-android implementation to all of the supported libraries, | ||
allowing us to make less guesswork, and provide more accurate renditions of a lot | ||
of those functionalities, specially for libc++ where a lot of guesswork was done | ||
in the past. | ||
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OpenAL, OpenGL and libc.so are provided from the host (via thunking where needed) or | ||
via reimplementations. | ||
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You still need a suitable GameMaker Android title/runner. You can source those from | ||
either [freeware Android APKs](https://itch.io) or finding a [suitable runner](https://gamemaker.io/account/runtimes) for hacking. |
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