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Merge pull request #980 from Cebion/gunroar
New Port: Gunroar
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#!/bin/bash | ||
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XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share} | ||
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if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then | ||
controlfolder="$XDG_DATA_HOME/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
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[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" | ||
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get_controls | ||
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GAMEDIR=/$directory/ports/gunroar | ||
CONFDIR="$GAMEDIR/conf" | ||
BINARY=Gunroar | ||
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> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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mkdir -p "$GAMEDIR/conf" | ||
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cd $GAMEDIR | ||
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export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH" | ||
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" | ||
export TEXTINPUTINTERACTIVE="Y" | ||
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# If a port uses GL4ES (libgl.so.1) a folder named gl4es.aarch64 etc. needs to be created with the libgl.so.1 file in it. This makes sure that each cfw and device get the correct GL4ES export. | ||
if [ -f "${controlfolder}/libgl_${CFW_NAME}.txt" ]; then | ||
source "${controlfolder}/libgl_${CFW_NAME}.txt" | ||
else | ||
source "${controlfolder}/libgl_default.txt" | ||
fi | ||
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$GPTOKEYB "$BINARY" -c ./$BINARY.gptk & | ||
pm_platform_helper "$GAMEDIR/$BINARY" | ||
./$BINARY | ||
pm_finish |
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# Thanks | ||
Thanks to the [Kenta Cho](https://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html) for making this game and making it available for free. | ||
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## Controls | ||
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| Button | Action | | ||
|--|--| | ||
|DPAD| Move | | ||
|B| Fire lance| Lance is a single-shot weapon. You have to tap a key to fire a next lance. | ||
You can't fire a next lance while a first lance is in a screen. | ||
|A| Fire Guns| Hold a key to open automatic fire and hold the direction of a boat. Tap a key to take a turn while firing. | ||
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## Building | ||
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``` | ||
git clone [email protected]:Cebion/gunroar_pm.git | ||
cd gunroar_pm/sources | ||
./buildLinux.sh | ||
``` |
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<?xml version="1.0" encoding="utf-8"?> | ||
<gameList> | ||
<game> | ||
<path>./Gunroar.sh</path> | ||
<name>Gunroar</name> | ||
<desc>Guns, Guns, Guns! | ||
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360-degree gunboat shooter, Gunroar.</desc> | ||
<releasedate>20050629T000000</releasedate> | ||
<developer>Kenta Cho</developer> | ||
<publisher>Self-Published</publisher> | ||
<genre>Shmup</genre> | ||
<image>./gunroar/screenshot.png</image> | ||
</game> | ||
</gameList> |
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back = esc | ||
start = enter | ||
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a = z | ||
b = x | ||
x = \" | ||
y = \" | ||
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l1 = \" | ||
l2 = \" | ||
r1 = \" | ||
r2 = \" | ||
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up = up | ||
down = down | ||
left = left | ||
right = right | ||
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left_analog_up = up | ||
left_analog_down = down | ||
left_analog_left = left | ||
left_analog_right = right | ||
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right_analog_up = \" | ||
right_analog_down = \" | ||
right_analog_left = \" | ||
right_analog_right = \" | ||
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deadzone_mode = scaled_radial | ||
deadzone = 2000 | ||
deadzone_scale = 8 | ||
deadzone_delay = 16 |
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Copyright (c) 2016-2018 Sebastien Chevalier | ||
Copyright (c) 2013-2016 Ryan Hileman | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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* License | ||
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License | ||
------- | ||
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Copyright 2005 Kenta Cho. All rights reserved. | ||
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Redistribution and use in source and binary forms, | ||
with or without modification, are permitted provided that | ||
the following conditions are met: | ||
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1. Redistributions of source code must retain the above copyright notice, | ||
this list of conditions and the following disclaimer. | ||
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2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
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THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, | ||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | ||
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | ||
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | ||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | ||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Gunroar readme.txt | ||
for Windows98/2000/XP(OpenGL required) | ||
ver. 0.15 | ||
(C) Kenta Cho | ||
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Guns, Guns, Guns! | ||
360-degree gunboat shooter, 'Gunroar'. | ||
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* How to start | ||
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Unpack gr0_15.zip, and run 'gr.exe'. | ||
Press a gun key to start a game. | ||
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* How to play | ||
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Steer a boat and sink enemy fleet. | ||
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You can select a game mode by pressing up/down keys or | ||
a lance key at the title screen. (NORMAL / TWIN STICK / DOUBLE PLAY / REPLAY) | ||
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- Controls (NORMAL mode) | ||
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o Move | ||
Arrow / Num / [WASD] / [IJKL] / Stick | ||
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o Fire guns / Hold direction | ||
[Z][L-Ctrl][R-Ctrl][.] / Trigger 1, 4, 5, 8, 9, 12 | ||
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Hold a key to open automatic fire and hold the direction of a boat. | ||
Tap a key to take a turn while firing. | ||
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o Fire lance | ||
[X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Trigger 2, 3, 6, 7, 10, 11 | ||
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Lance is a single-shot weapon. You have to tap a key to fire a next lance. | ||
You can't fire a next lance while a first lance is in a screen. | ||
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- Controls (TWIN STICK mode) | ||
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It is strongly recommended to use twin analog sticks. | ||
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o Move | ||
[WASD] / Stick1 (Axis 1, 2) | ||
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o Fire guns | ||
[IJKL] / Stick2 (Axis 3 or 5, 4) | ||
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You can control the concentration of guns by the analog stick. | ||
(If you have a problem with the direction of the stick2, try | ||
'-rotatestick2' and '-reversestick2' oprtions. | ||
e.g. '-rotatestick2 -90 -reversestick2') | ||
(If you are using xbox 360 wired controller, use | ||
'-enableaxis5' option.) | ||
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- Controls (DOUBLE PLAY mode) | ||
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Control two boats at a time. | ||
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o Move boat1 | ||
[WASD] / Stick1 (Axis 1, 2) | ||
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o Move boat2 | ||
[IJKL] / Stick2 (Axis 3 or 5, 4) | ||
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- Controls (MOUSE mode) | ||
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Steer a ship with a keyboard or a pad, and | ||
control a sight with a mouse. | ||
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o Move | ||
Arrow / Num / [WASD] / [IJKL] / Stick | ||
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o Control sight | ||
Mouse | ||
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o Fire guns (narrow) | ||
Mouse left button | ||
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o Fire guns (wide) | ||
Mouse right button | ||
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- Controls(In every mode) | ||
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o Pause | ||
[P] | ||
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o Quit a game / Back to title | ||
[ESC] | ||
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- Rank multiplier | ||
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Rank multiplier (displayed in the upper right) is a bonus multiplier | ||
that increases with a difficulty of a game. | ||
You can increase a rank multiplier faster by going forward faster. | ||
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- Boss appearance timer | ||
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Boss appearance timer (displayed in the upper left) is a remaining time | ||
before a boss ship appears. | ||
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* Options | ||
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These command-line options are available: | ||
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-brightness n Set the brightness of the screen. (n = 0 - 100, default = 100) | ||
-luminosity n Set the luminous intensity. (n = 0 - 100, default = 0) | ||
-res x y Set the screen resolution to (x, y). (default = 640, 480) | ||
-nosound Stop the sound. | ||
-window Launch the game in the window, not use the full-screen. | ||
-exchange Exchange a gun key and a lance key. | ||
-turnspeed n Adjust the turning speed. (n = 0 - 500, default = 100) (NORMAL mode) | ||
-firerear Fire to the rear of the ship. (NORMAL mode) | ||
-rotatestick2 n | ||
Rotete the direction of the stick2 in n degrees. (TWIN STICK, DOUBLE PLAY mode) | ||
-reversestick2 | ||
Reverse the direction of the stick2. (TWIN STICK, DOUBLE PLAY mode) | ||
-enableaxis5 | ||
Use the input of axis 5 to fire shots. | ||
(for xbox 360 wired controller) (TWIN STICK, DOUBLE PLAY mode) | ||
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* Comments | ||
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If you have any comments, please mail to [email protected] | ||
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* Webpage | ||
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Gunroar webpage: | ||
http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html | ||
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* Acknowledgement | ||
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Gunroar is written in the D Programming Language(ver. 0.149). | ||
D Programming Language | ||
http://www.digitalmars.com/d/index.html | ||
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Simple DirectMedia Layer is used for media handling. | ||
Simple DirectMedia Layer | ||
http://www.libsdl.org | ||
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SDL_mixer and Ogg Vorbis CODEC are used for playing BGMs/SEs. | ||
SDL_mixer 1.2 | ||
http://www.libsdl.org/projects/SDL_mixer/ | ||
Vorbis.com | ||
http://www.vorbis.com | ||
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D Header files at D - porting are for use with OpenGL, SDL and SDL_mixer. | ||
D - porting | ||
http://shinh.skr.jp/d/porting.html | ||
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Mersenne Twister is used for creating a random number. | ||
Mersenne Twister: A random number generator (since 1997/10) | ||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html | ||
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* History | ||
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2006 3/18 ver. 0.15 | ||
Added '-enableaxis5' option. (for xbox 360 wired controller) | ||
2005 9/11 ver. 0.14 | ||
Added mouse mode. | ||
Changed a drawing method of a game field. | ||
Fixed a problem with a score reel size in a double play mode. | ||
Increased the number of smoke particles. | ||
2005 7/17 ver. 0.13 | ||
Added double play mode. | ||
2005 7/16 ver. 0.12 | ||
Added '-rotatestick2' and '-reversestick2' options. | ||
Fixed a BGM problem in the replay mode. | ||
2005 7/ 3 ver. 0.11 | ||
Added twin stick mode. | ||
Added '-turnspeed' and '-firerear' options. | ||
Adjusted a position a scrolling starts. | ||
A score reel becomes small when a ship is in the bottom right. | ||
Added a field color changing feature. | ||
2005 6/18 ver. 0.1 | ||
First released version. | ||
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* License | ||
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License | ||
------- | ||
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Copyright 2005 Kenta Cho. All rights reserved. | ||
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Redistribution and use in source and binary forms, | ||
with or without modification, are permitted provided that | ||
the following conditions are met: | ||
|
||
1. Redistributions of source code must retain the above copyright notice, | ||
this list of conditions and the following disclaimer. | ||
|
||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
|
||
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, | ||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | ||
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | ||
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | ||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | ||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Replay files are saved in this directory. |
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