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Original file line number | Diff line number | Diff line change |
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import pygame, sys, time, random, colorsys, math | ||
from pygame.math import Vector2 | ||
from pygame.locals import * | ||
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class Player: | ||
position = pygame.Vector2() | ||
position.xy = 295, 100 | ||
velocity = pygame.Vector2() | ||
velocity.xy = 3, 0 | ||
acceleration = 0.1 | ||
rightSprite = pygame.image.load('data/gfx/player.png') | ||
leftSprite = pygame.transform.flip(rightSprite, True, False) | ||
currentSprite = rightSprite | ||
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class Background: | ||
def __init__(self): | ||
self.sprite = pygame.image.load('data/gfx/bg.png') | ||
self.position = 0 | ||
self.uncoloredSprite = pygame.image.load('data/gfx/bg.png') | ||
def setSprite(self, tint): | ||
copy = self.uncoloredSprite.copy() | ||
color = colorsys.hsv_to_rgb(tint,1,1) | ||
copy.fill((color[0]*255, color[1]*255, color[2]*255), special_flags=pygame.BLEND_ADD) | ||
self.sprite = copy | ||
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class Button: | ||
def __init__(self): | ||
self.price = 3 | ||
self.level = 1 | ||
sprite = pygame.image.load('data/gfx/button.png') | ||
typeIndicatorSprite = pygame.image.load('data/gfx/null_indicator.png') | ||
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class Bean: | ||
def __init__(self): | ||
self.sprite = pygame.image.load('data/gfx/bean.png') | ||
self.position = pygame.Vector2() | ||
self.position.xy | ||
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def clamp(value, min, max): | ||
if value < min: | ||
return min | ||
if value > max: | ||
return max | ||
return value | ||
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def checkCollisions(a_x, a_y, a_width, a_height, b_x, b_y, b_width, b_height): | ||
return (a_x + a_width > b_x) and (a_x < b_x + b_width) and (a_y + a_height > b_y) and (a_y < b_y + b_height) | ||
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def main(): | ||
pygame.init() | ||
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DISPLAY=pygame.display.set_mode((640,480),0,32) | ||
pygame.display.set_caption('Flappuccino') | ||
pygame.display.set_icon(Bean().sprite) | ||
font = pygame.font.Font('data/fonts/font.otf', 100) | ||
font_small = pygame.font.Font('data/fonts/font.otf', 32) | ||
font_20 = pygame.font.Font('data/fonts/font.otf', 20) | ||
shop = pygame.image.load('data/gfx/shop.png') | ||
shop_bg = pygame.image.load('data/gfx/shop_bg.png') | ||
retry_button = pygame.image.load('data/gfx/retry_button.png') | ||
logo = pygame.image.load('data/gfx/logo.png') | ||
title_bg = pygame.image.load('data/gfx/bg.png') | ||
title_bg.fill((255, 30.599999999999998, 0.0), special_flags=pygame.BLEND_ADD) | ||
shadow = pygame.image.load('data/gfx/shadow.png') | ||
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flapfx = pygame.mixer.Sound("data/sfx/flap.wav") | ||
upgradefx = pygame.mixer.Sound("data/sfx/upgrade.wav") | ||
beanfx = pygame.mixer.Sound("data/sfx/bean.wav") | ||
deadfx = pygame.mixer.Sound("data/sfx/dead.wav") | ||
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WHITE=(255,255,255) | ||
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rotOffset = -5 | ||
player = Player() | ||
beans = [] | ||
buttons = [] | ||
for i in range(3): buttons.append(Button()) | ||
buttons[0].typeIndicatorSprite = pygame.image.load('data/gfx/flap_indicator.png') | ||
buttons[0].price = 5 | ||
buttons[1].typeIndicatorSprite = pygame.image.load('data/gfx/speed_indicator.png') | ||
buttons[1].price = 5 | ||
buttons[2].typeIndicatorSprite = pygame.image.load('data/gfx/beanup_indicator.png') | ||
buttons[2].price = 30 | ||
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for i in range(5): beans.append(Bean()) | ||
for bean in beans: | ||
bean.position.xy = random.randrange(0, DISPLAY.get_width() - bean.sprite.get_width()), beans.index(bean)*-200 - player.position.y | ||
bg = [Background(), Background(), Background()] | ||
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beanCount = 0 | ||
startingHeight = player.position.y | ||
height = 0 | ||
health = 100 | ||
flapForce = 3 | ||
beanMultiplier = 5 | ||
dead = False | ||
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framerate = 60 | ||
last_time = time.time() | ||
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splashScreenTimer = 0 | ||
#splash screen | ||
pygame.mixer.Sound.play(flapfx) | ||
while splashScreenTimer < 100: | ||
dt = time.time() - last_time | ||
dt *= 60 | ||
last_time = time.time() | ||
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splashScreenTimer += dt | ||
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for event in pygame.event.get(): | ||
if event.type==QUIT: | ||
pygame.quit() | ||
sys.exit() | ||
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DISPLAY.fill((231, 205, 183)) | ||
startMessage = font_small.render("POLYMARS", True, (171, 145, 123)) | ||
DISPLAY.blit(startMessage, (DISPLAY.get_width()/2 - startMessage.get_width()/2, DISPLAY.get_height()/2 - startMessage.get_height()/2)) | ||
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pygame.display.update() | ||
pygame.time.delay(10) | ||
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titleScreen = True | ||
#title screen | ||
pygame.mixer.Sound.play(flapfx) | ||
while titleScreen: | ||
dt = time.time() - last_time | ||
dt *= 60 | ||
last_time = time.time() | ||
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mouseX,mouseY = pygame.mouse.get_pos() | ||
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clicked = False | ||
keys = pygame.key.get_pressed() | ||
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for event in pygame.event.get(): | ||
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: | ||
clicked = True | ||
if event.type==QUIT: | ||
pygame.quit() | ||
sys.exit() | ||
if (clicked and checkCollisions(mouseX, mouseY, 3, 3, DISPLAY.get_width()/2 - retry_button.get_width()/2, 288, retry_button.get_width(), retry_button.get_height())): | ||
clicked = False | ||
pygame.mixer.Sound.play(upgradefx) | ||
titleScreen = False | ||
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DISPLAY.fill(WHITE) | ||
DISPLAY.blit(title_bg, (0,0)) | ||
DISPLAY.blit(shadow, (0,0)) | ||
DISPLAY.blit(logo, (DISPLAY.get_width()/2 - logo.get_width()/2, DISPLAY.get_height()/2 - logo.get_height()/2 + math.sin(time.time()*5)*5 - 25)) | ||
DISPLAY.blit(retry_button, (DISPLAY.get_width()/2 - retry_button.get_width()/2, 288)) | ||
startMessage = font_small.render("START", True, (0, 0, 0)) | ||
DISPLAY.blit(startMessage, (DISPLAY.get_width()/2 - startMessage.get_width()/2, 292)) | ||
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pygame.display.update() | ||
pygame.time.delay(10) | ||
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#game | ||
while True: | ||
dt = time.time() - last_time | ||
dt *= 60 | ||
last_time = time.time() | ||
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mouseX,mouseY = pygame.mouse.get_pos() | ||
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jump = False | ||
clicked = False | ||
keys = pygame.key.get_pressed() | ||
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for event in pygame.event.get(): | ||
if event.type==pygame.KEYDOWN and event.key==K_SPACE: | ||
jump = True | ||
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: | ||
clicked = True | ||
if clicked and mouseY < DISPLAY.get_height() - 90: | ||
jump = True | ||
if event.type==QUIT: | ||
pygame.quit() | ||
sys.exit() | ||
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camOffset = -player.position.y + DISPLAY.get_height()/2 - player.currentSprite.get_size()[1]/2 | ||
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DISPLAY.fill(WHITE) | ||
for o in bg: | ||
o.setSprite(((player.position.y/50) % 100) / 100) | ||
DISPLAY.blit(o.sprite, (0, o.position)) | ||
color = colorsys.hsv_to_rgb(((player.position.y/50) % 100) / 100,0.5,0.5) | ||
currentHeightMarker = font.render(str(height), True, (color[0]*255, color[1]*255, color[2]*255, 50 )) | ||
DISPLAY.blit(currentHeightMarker, (DISPLAY.get_width()/2 - currentHeightMarker.get_width()/2, camOffset + round((player.position.y - startingHeight)/DISPLAY.get_height())*DISPLAY.get_height() + player.currentSprite.get_height() - 40)) | ||
for bean in beans: | ||
DISPLAY.blit(bean.sprite, (bean.position.x, bean.position.y + camOffset)) | ||
DISPLAY.blit(pygame.transform.rotate(player.currentSprite, clamp(player.velocity.y, -10, 5)*rotOffset), (player.position.x,player.position.y + camOffset)) | ||
DISPLAY.blit(shop_bg, (0, 0)) | ||
pygame.draw.rect(DISPLAY,(81,48,20),(21,437,150*(health/100),25)) | ||
DISPLAY.blit(shop, (0, 0)) | ||
for button in buttons: | ||
DISPLAY.blit(button.sprite, (220 + (buttons.index(button)*125), 393)) | ||
priceDisplay = font_small.render(str(button.price), True, (0,0,0)) | ||
DISPLAY.blit(priceDisplay, (262 + (buttons.index(button)*125), 408)) | ||
levelDisplay = font_20.render('Lvl. ' + str(button.level), True, (200,200,200)) | ||
DISPLAY.blit(levelDisplay, (234 + (buttons.index(button)*125), 441)) | ||
DISPLAY.blit(button.typeIndicatorSprite, (202 + (buttons.index(button)*125), 377)) | ||
beanCountDisplay = font_small.render(str(beanCount).zfill(7), True, (0,0,0)) | ||
DISPLAY.blit(beanCountDisplay, (72, 394)) | ||
if dead: | ||
DISPLAY.blit(retry_button, (4, 4)) | ||
deathMessage = font_small.render("RETRY", True, (0, 0, 0)) | ||
DISPLAY.blit(deathMessage, (24, 8)) | ||
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height = round(-(player.position.y - startingHeight)/DISPLAY.get_height()) | ||
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player.position.x += player.velocity.x*dt | ||
if player.position.x + player.currentSprite.get_size()[0] > 640: | ||
player.velocity.x = -abs(player.velocity.x) | ||
player.currentSprite = player.leftSprite | ||
rotOffset = 5 | ||
if player.position.x < 0: | ||
player.velocity.x = abs(player.velocity.x) | ||
player.currentSprite = player.rightSprite | ||
rotOffset = -5 | ||
if jump and not dead: | ||
player.velocity.y = -flapForce | ||
pygame.mixer.Sound.play(flapfx) | ||
player.position.y += player.velocity.y*dt | ||
player.velocity.y = clamp(player.velocity.y + player.acceleration*dt, -99999999999, 50) | ||
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health -= 0.2*dt | ||
if health <= 0 and not dead: | ||
dead = True | ||
pygame.mixer.Sound.play(deadfx) | ||
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for bean in beans: | ||
if bean.position.y + camOffset + 90 > DISPLAY.get_height(): | ||
bean.position.y -= DISPLAY.get_height()*2 | ||
bean.position.x = random.randrange(0, DISPLAY.get_width() - bean.sprite.get_width()) | ||
if (checkCollisions(player.position.x, player.position.y, player.currentSprite.get_width(), player.currentSprite.get_height(), bean.position.x, bean.position.y, bean.sprite.get_width(), bean.sprite.get_height())): | ||
dead = False | ||
pygame.mixer.Sound.play(beanfx) | ||
beanCount += 1 | ||
health = 100 | ||
bean.position.y -= DISPLAY.get_height() - random.randrange(0, 200) | ||
bean.position.x = random.randrange(0, DISPLAY.get_width() - bean.sprite.get_width()) | ||
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for button in buttons: | ||
buttonX,buttonY = 220 + (buttons.index(button)*125), 393 | ||
if clicked and not dead and checkCollisions(mouseX, mouseY, 3, 3, buttonX, buttonY, button.sprite.get_width(), button.sprite.get_height()): | ||
if (beanCount >= button.price): | ||
pygame.mixer.Sound.play(upgradefx) | ||
button.level += 1 | ||
beanCount -= button.price | ||
button.price = round(button.price*2.5) | ||
if (buttons.index(button) == 0): | ||
flapForce *= 1.5 | ||
if (buttons.index(button) == 1): | ||
player.velocity.x *= 1.5 | ||
if (buttons.index(button) == 2): | ||
oldBeanMultipler = beanMultiplier | ||
beanMultiplier += 10 | ||
for i in range(beanMultiplier): | ||
beans.append(Bean()) | ||
beans[-1].position.xy = random.randrange(0, DISPLAY.get_width() - bean.sprite.get_width()), player.position.y - DISPLAY.get_height() - random.randrange(0, 200) | ||
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if dead and clicked and checkCollisions(mouseX, mouseY, 3, 3, 4, 4, retry_button.get_width(), retry_button.get_height()): | ||
health = 100 | ||
player.velocity.xy = 3, 0 | ||
player.position.xy = 295, 100 | ||
player.currentSprite = player.rightSprite | ||
beanCount = 0 | ||
height = 0 | ||
flapForce = 3 | ||
beanMultiplier = 5 | ||
buttons = [] | ||
for i in range(3): buttons.append(Button()) | ||
buttons[0].typeIndicatorSprite = pygame.image.load('data/gfx/flap_indicator.png') | ||
buttons[0].price = 5 | ||
buttons[1].typeIndicatorSprite = pygame.image.load('data/gfx/speed_indicator.png') | ||
buttons[1].price = 5 | ||
buttons[2].typeIndicatorSprite = pygame.image.load('data/gfx/beanup_indicator.png') | ||
buttons[2].price = 30 | ||
beans = [] | ||
for i in range(5): beans.append(Bean()) | ||
for bean in beans: | ||
bean.position.xy = random.randrange(0, DISPLAY.get_width() - bean.sprite.get_width()), beans.index(bean)*-200 - player.position.y | ||
pygame.mixer.Sound.play(upgradefx) | ||
dead = False | ||
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bg[0].position = camOffset + round(player.position.y/DISPLAY.get_height())*DISPLAY.get_height() | ||
bg[1].position = bg[0].position + DISPLAY.get_height() | ||
bg[2].position = bg[0].position - DISPLAY.get_height() | ||
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pygame.display.update() | ||
pygame.time.delay(10) | ||
main() |