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Fix doc
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CrimRecya committed Dec 26, 2024
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5 changes: 3 additions & 2 deletions docs/New-or-Enhanced-Logics.md
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Expand Up @@ -792,8 +792,8 @@ Trajectory.Bombard.Height=0.0 ; double
- `Trajectory.Disperse.SuicideShortOfROT` controls whether the projectile will explode when it detected its insufficient turning ability.
- `Trajectory.Disperse.SuicideAboveRange` controls the projectile to self destruct directly after reaching the flight distance. Set to 0 to disable suicide.
- `Trajectory.Disperse.SuicideIfNoWeapon` controls whether the projectile will self destruct after the number of times it spreads the weapon has been exhausted. If `Trajectory.Disperse.WeaponCount` set to 0, this will not be enabled.
- `Trajectory.Disperse.Weapons` defined the dispersal weapons of the projectile.
- `Trajectory.Disperse.WeaponBurst` defined how many corresponding weapons each time the projectile will fire. When the quantity is lower than `Trajectory.Disperse.Weapons`, it will use the last value.
- `Trajectory.Disperse.Weapons` defines the dispersal weapons of the projectile.
- `Trajectory.Disperse.WeaponBurst` defines how many corresponding weapons each time the projectile will fire. When the quantity is lower than `Trajectory.Disperse.Weapons`, it will use the last value.
- `Trajectory.Disperse.WeaponCount` controls how many times the projectile can spread the weapon. Set to a negative value means unlimited times.
- `Trajectory.Disperse.WeaponDelay` controls the delay for dispersing the weapons defined by `Trajectory.Disperse.Weapons`.
- `Trajectory.Disperse.WeaponTimer` controls the initial delay for dispersing the weapons defined by `Trajectory.Disperse.Weapons`.
Expand All @@ -809,6 +809,7 @@ Trajectory.Bombard.Height=0.0 ; double

In `rulesmd.ini`:
```ini
[SOMEPROJECTILE] ; Projectile
Trajectory=Disperse ; Trajectory type
Trajectory.Disperse.UniqueCurve=false ; boolean
Trajectory.Disperse.PreAimCoord=0,0,0 ; integer - Forward,Lateral,Height
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