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update docs and credits
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Coronia authored and Metadorius committed Feb 21, 2025
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3 changes: 2 additions & 1 deletion CREDITS.md
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Expand Up @@ -435,7 +435,8 @@ This page lists all the individual contributions to the project by their author.
- **thomassneddon** - general assistance, knowledge about voxel lighting model
- **Xkein** - general assistance, YRpp edits
- **mevitar** - honorary shield tester *triple* award
- **Phobos CN Tester Group (Reedom, Mantis, Swim Wing, Takitoru, Examon, AKB, Pusheen, ZQ, Claptrap, BunkerGeneral, Big J, Skywalker, ChickEmperor, Shifty, Mikain, Tobiichi Origami, Feiron, W_S502, Ailink, AbrahamMikhail, Tide, Fnfalsc, Yumeri_Rei, Nacho, Zhuzi, Ika_Aru)** - extensive and thorough testing
- **Mentalmeisters Team (Speeder, Ollerus, mevitar, Reedom, Takitoru, Terumasa, Zhelin)** - extensive and thorough testing
- **Phobos CN Tester Group (Mantis, Swim Wing, Examon, AKB, Pusheen, ZQ, Claptrap, BunkerGeneral, Big J, Skywalker, ChickEmperor, Shifty, Mikain, Tobiichi Origami, Feiron, W_S502, Ailink, AbrahamMikhail, Tide, Fnfalsc, Yumeri_Rei, Nacho, Zhuzi, Ika_Aru, EUSiegfried, HanpiBaozi, Nxusbot, TientsinWind)** - extensive and thorough testing
- **Damfoos** - extensive and thorough testing
- **Dmitry Volkov** - extensive and thorough testing
- **Rise of the East community** - extensive playtesting of in-dev features
12 changes: 5 additions & 7 deletions docs/Whats-New.md
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Expand Up @@ -326,14 +326,7 @@ New:
- Bunkerable checks dehardcode (by TaranDahl)
Vanilla fixes:
- Aircraft will now behave as expected according to it's `MovementZone` and `SpeedType` when moving onto different surfaces. In particular, this fixes erratic behavior when vanilla aircraft is ordered to move onto water surface and instead the movement order changes to a shore nearby (by CrimRecya)
- Fix the bug that parasite will vanish if it missed its target when its previous cell is occupied (by 航味麻酱)
- Prevent the units with locomotors that cause problems from entering the tank bunker (by TaranDahl)
- Fix an issue where a unit will leave an impassable invisible barrier in its original position when it is teleported by ChronoSphere onto an uncrushable unit and self destruct (by NetsuNegi)

Phobos fixes:
- Fixed `Ammo.DeployUnlockMinimumAmount`/`Ammo.DeployUnlockMaximumAmount` behavior inside tank bunkers (by Fryone)
- Fixed `Ammo.AddOnDeploy` behavior inside tank bunkers for non-converters (by Fryone)
Fixes / interactions with other extensions:
- Allowed `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades (by Ollerus)
Expand Down Expand Up @@ -592,6 +585,9 @@ Vanilla fixes:
- Fix `Stop` command not working so well in some cases (by CrimRecya)
- Use 2D distance instead of 3D to check whether in air team members have arrived destination (by CrimRecya)
- Subterranean movement now benefits from speed multipliers from all sources such as veterancy, AttachEffect etc. (by Starkku)
- Fix an issue where a unit will leave an impassable invisible barrier in its original position when it is teleported by ChronoSphere onto an uncrushable unit and self destruct (by NetsuNegi)
- Fix the bug that parasite will vanish if it missed its target when its previous cell is occupied (by 航味麻酱)
- Aircraft will now behave as expected according to it's `MovementZone` and `SpeedType` when moving onto different surfaces. In particular, this fixes erratic behavior when vanilla aircraft is ordered to move onto water surface and instead the movement order changes to a shore nearby (by CrimRecya)
Phobos fixes:
- Fixed a few errors of calling for superweapon launch by `LaunchSW` or building infiltration (by Trsdy)
Expand Down Expand Up @@ -638,6 +634,8 @@ Phobos fixes:
- Fixed AircraftTypes gaining self-healing from `UnitsGainSelfHeal` by default (while not displaying the pip) when they should not (by Starkku)
- Fixed `LaunchSW.IgnoreInhibitors` and `SW.Next.IgnoreInhibitors` overriding corresponding `IgnoreDesignators` settings (by Ollerus)
- Type conversion on Warheads and Superweapons will no longer recursively convert units if applicable conversion pairs are listed, and only first applicable pair takes effect (by Starkku)
- Fixed `Ammo.DeployUnlockMinimumAmount`/`Ammo.DeployUnlockMaximumAmount` behavior inside tank bunkers (by Fryone)
- Fixed `Ammo.AddOnDeploy` behavior inside tank bunkers for non-converters (by Fryone)
- Fixed an issue that caused new attack and move script actions to pick buildings with `InvisibleInGame=yes` as targets (FS-21)

Fixes / interactions with other extensions:
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