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[Customized] Damage multiplier for different houses (#1307)
- Warheads are now able to define the extra damage multiplier for owner house, ally houses and enemy houses. The values in warheads are default to respective `[CombatDamage]` -> `DamageXXMultiplier`, which all default to 1.0 .Note that this will not affect damage with ignore defenses. In `rulesmd.ini`: ```ini [CombatDamage] DamageOwnerMultiplier=1.0 ; floating point value DamageAlliesMultiplier=1.0 ; floating point value DamageEnemiesMultiplier=1.0 ; floating point value [SOMEWARHEAD] ; Warhead DamageOwnerMultiplier= ; floating point value DamageAlliesMultiplier= ; floating point value DamageEnemiesMultiplier= ; floating point value ```
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