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Releases: Parzivail-Modding-Team/GalaxiesParzisStarWarsMod

PSWG 0.0.46-alpha-1.17.1

27 Sep 03:52
e3de55e
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Additions

  • Add mostly-complete Sodium compatability

Changes

  • Beds no longer explode on Tatooine
  • X-Wings now render with "flat" instead of "smooth" shading
  • Slowed down X-Wing s-foil animations
  • X-Wing cockpit and s-foil animations now start off slowly in addition to slowing at the end

Fixes

  • Prevent Tatooine home doors from crashing when broken
  • A hand no longer renders on the A-280's fore grip when an item is in the offhand

Internal changes

  • Start researching complex entity hitboxes

PSWG 0.0.45-alpha-1.17.1

13 Sep 05:32
4952dc8
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Additions

  • Add blaster overcharging (click during the gold cooling bypass period to prevent heating for a short time, only on the A280 as a proof of concept)
  • Add blaster "hold" aiming in addition to "toggle" aiming

Changes

  • Move old X-Wing model to rigged P3D model and renderer to prep for more complex ship animations and features
  • Replace foward muzzle flash static texture with an animation (only on blasters which currently have muzzle flash)

Fixes

  • Dramatically improve X-Wing animation smoothness and reliability
  • Stun bolts no longer create scorch marks
  • Slugs now correctly create "cold" scorches

Internal changes

  • Update to Gradle 7.2
  • Start moving model rendering system to P3D
  • Remove unnecessary mixins and accessors
  • Reduce RAM overhead of blaster data tags
  • Simplify blaster and lightsaber datapack network serialization system

PSWG 0.0.44-alpha-1.17.1

06 Sep 02:54
d1b8f57
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Additions

  • Add sparks, debris, scorch, and smoke particles on blaster impact
  • Add blaster muzzle flashes (proof-of-concept, only the A280 for now)
  • Add blaster first-person recoil animation

Changes

  • Slug rifle trails are now opaque and do not waft

Fixes

  • Fixed bug that prevented you from looking around while in a vehicle
  • Made blaster impact detection more error-tolerant
  • Fix incorrect horizontal recoil
  • Blasters now correctly zoom out when scrolling off of them
  • Fix broken A280 proof-of-concept hand placement due to datapack loading issue

Internal changes

  • Replace zoom framework with more robust LibZoomer implementation
  • Start migrating to new model format for blocks and non-mob entities

PSWG 0.0.43-alpha-1.17.1

30 Aug 03:34
a1af73e
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Additions

  • Add custom tusken cycler particles
  • Implement ion bolts for relevant blasters
  • Add X-Wing exterior engine sound
  • Add sounds for dc15, ee3, and rk3
  • Add hiss sound to blasters bolts if they fly by you instead of impacting
  • Add horizontal and vertical recoil to blasters -- unbalanced, datapacks supported

Changes

  • Moving sounds now simulate the Doppler effect, for maximum nyoom
  • Update sounds for a280, bowcaster, dh17, dl44, dlt19, e11, rt97c, se14c, and t21
  • Prevent blasters from applying inaccuracy spread when aiming down sights
  • Reduce blaster sfx pitch variation

Fixes

  • Disable fall damage for ship passengers in survival
  • Fix X-Wing laser firing spawn location
  • Fix volume, sample rate, and channels for dl18, cycler, dryfire, ion, reload, and speeder bike blaster sfx

Internal changes

  • Add a breaks clause for optifabric because controls break with it
  • Update Yarn, Fabric API, Cloth Config, ModMenu, and REI dependencies and integrations

PSWG 0.0.42-alpha-1.17.1

23 Aug 03:45
41af264
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Additions

  • Add landspeeder spawn item
  • Give some blasters separate "burst" timings as proof of concept of burst firing balancing system
  • Add proof-of-concept horizontal and vertical spread to the A280

Changes

  • Improve landspeeder vertical terrain ability without allowing scalingvertical walls
  • Update blaster stats for the A280, DH-17, DL-18, DL-44, RT-97C, and T-21 to test using stats from Battlefront

Fixes

  • Fix landspeeder passenger positions (up to 2 people can ride in one!)
  • Fix tools being held like items

PSWG 0.0.41-alpha-1.17.1

16 Aug 03:49
197323d
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Additions

  • Add forced blaster cooling bypass (uses the secondary item action key)
  • Add inventory blaster cooldown indicator
  • Add proof-of-concept hands to blasters in 1st person (only A280 implemented currently)
  • Add water bottle recipe to moisture vaporator
  • Give the landspeeder a model

Changes

  • Improve stun bolt rendering
  • Change DC15(a) bolt color to blue
  • You now have a movement speed decrease while aiming down blaster sights
  • Improve blaster cooling HUD
  • Landspeeders now use "boat controls", i.e. rotation is controlled by strafing
  • Landspeeder can now accept 2 passengers
  • Landspeeder riders can now look around independently of the direction of travel

Fixes

  • Fix lightsaber targeting attack bonus
  • Make landspeeders slightly more capable on vertically challenging terrain (hills, etc.)

Internal changes

  • Add blaster fore grip hand positioning to blaster datapack JSON format

PSWG 0.0.40-alpha-1.17.1

09 Aug 03:58
b13d7b5
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Additions

  • Add burst firing to blasters (customizable with the rest of blasters through datapacks)
  • Add language entry for blaster deaths
  • Allow moisture vaporators to output stacks with NBT data (potions, etc)

Changes

  • Improve stun energy visual effect
  • Improve stun energy movement speed
  • Improve blaster first person positioning

Fixes

  • Prevent blasters from flickering FOV when scrolled off and back when ADS
  • Prevent lightsabers from glitching when scrolling off an ignited one
  • Fix crash on servers when registering blasters
  • Fix crash caused by classloading-related issue for ships on servers

Internal changes

  • Bump Fabric Loader minimum version to 0.10.0

PSWG 0.0.39-alpha-1.17.1

02 Aug 05:12
fe79cdb
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Additions

  • REI recipe compatibility added
  • Add language file entry for molo flower
  • Add blaster firing modes (switch using x by default, not all modes available on all blasters)
  • Add new blaster firing modes: automatic, semi-automatic, stun, ion (WIP), and slug

Changes

  • Remove sneak-toggling lightsabers (please use the keybind, by default x)
  • Lightsabers will now deactivate when they're scrolled away from
  • Standardize fish bucket names to follow vanilla convention
  • Update textures for dewback omlette, chromium block, thorilide block, crystal, dust and ore, zersium crystal and dust, krayt meat, and tongue of worrt
  • Blasters can no longer aim down sights while in your offhand
  • Improve worrt jumping mechanics

Fixes

  • Fix japor leaves when using fast graphics
  • Fix SCARIF structure generation for multithreaded chunk gen
  • Tatooine now correctly has a fixed worldgen decorator seed
  • Fix clothing skin applying to character models incorrectly when skins fail to load
  • The tusken cycler now properly fires slug bolts

Internal changes

  • Blasters are now organized into archetypes which define their capabilities

PSWG 0.0.38-alpha-1.17.1

26 Jul 04:22
52defab
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Patron-only benefits

  • Add custom skins for all species in the character customizer

Additions

  • Add thorilide block
  • Add dusts for lommite, thorilide and zersium
  • Add zersium crystal
  • Add rubindum shard
  • Add kelerium ingot
  • Add helicite block and dust
  • Add new species to the character customizer: Human/near human, Chiss
  • Add molo shrub
  • Add molo flower
  • Add Obi-Wan's lightsaber
  • Add Qui-Gon's lightsaber
  • Add Anakin's lightsaber
  • Add Ezra's padawan lightsaber
  • Add Darth Vader's lightsaber

Changes

  • Allow landspeeders to go over water
  • Reduce landspeeders' ability to climb vertical walls
  • Allow walls to connect to Tatooine home doors
  • Remove zersium rods, raw ore, nuggets and ingots
  • Remove lommite nuggets and ingots
  • Moved ionite from crystal to metal
  • Update corpse of gorg texture
  • Update crispy gorg texture
  • Update deb-deb texture
  • Update krayt pearl texture
  • Update krayt tooth texture
  • Update roast krayt texture
  • Update squill liver texture
  • Prevent rolling in a landspeeder
  • Update flangth takeout texture
  • Your character is now shown in the "None" tab in the character customizer
  • Convert even more links to the CurseForge page instead of https://pswg.dev

Fixes

  • Fix crash when placing large pipe
  • Fix connected textures improperly forming interior corners
  • Fix blasters not damaging entities
  • Fix lightsabers flickering when dropped mid-transition
  • Fix species customization GUI clipping and lighting issues
  • Fix choppy pitch movement while in a landspeeder
  • Fix texture/model issue on Luke's ROTJ hilt
  • Fix lightsaber forge hilt rendering
  • Fix blaster rendering on the ground

Internal changes

  • Implement datapack-driven creative menu hero lightsabers

PSWG 0.0.37-alpha-1.17.1

19 Jul 02:03
80a7ca4
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Additions

  • Add japor trees to Tatooine oases
  • Nonsolid blocks are now waterloggable
  • Add lakes to Tatooine oases
  • Add mesa mushrooms to Tatooine mushroom mesas
  • Re-implement species selection (Chagrians are still broken, sorry!)
  • Add language entries for entities that did not have them
  • Add blaster aiming-down-sights animation
  • Add blaster scope overlay
  • Add first draft landspeeder entity without model (/summon pswg:landspeeder_x34)

Changes

  • Rewrite Tatooine wastes biomes to more closely match Ben Kenobi's landscape
  • Rewrite Tatooine canyons biomes to actually resemble canyons
  • Reduce height and density of Tatooine dunes
  • Made Tatooine mountains less aggressive
  • Make japor branches inedible
  • Make pourstone easier to ruin
  • Make solid "drying" pourstone blocks fall without support
  • Update caked salt texture
  • Increased Tatooine plant generation size and frequency
  • Rearrange biome neighbor generation
  • Made Tatooine canyons the same height as Tatooine plateaus
  • PSWG update message now uses the CurseForge link
  • Improve first person blaster positioning
  • Blasters which are aiming down sights now use a smaller mouse sensitivity

Fixes

  • Fix scaling issue on DL-44
  • Fix Tatooine plateau floor generation
  • Fix Tatooine ambient lighting at night
  • Fix Tatooine home door rendering
  • Allow japor logs and Tatooine logs burn
  • Fix Faa and Laa buckets not actually spawning Faas and Laas, respectively
  • Aird Tatooine plants can now actually grow on arid Tatooine blocks
  • Tatooine oases are now not totally impossible to find
  • Can no longer spawn underground with /cdim
  • Blasters now have correct language entries
  • Fix ship passenger/pilot orientation
  • Fix ship pitch/yaw orientation (should fix minimaps freaking out in ships)
  • Fix blaster bolt collision handling with blocks
  • Fix species selection screen lighting and clipping issues
  • Fix blaster texture/model gaps
  • Fix unobtainable Tatooine home door controller item incorrectly being registered

Internal changes

  • Remove stencil buffer and testing mixins
  • Update all PM3D and PR3(r) files to use single precision instead of half precision floats for vertices and UVs
  • All language entries, blockstates, and JSON item/block models are handled entirely by the TARKIN datagen system
  • Remove obsolete langauge entries, blockstates, item models, and block models