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See #340 - adjusted file and long name - added new levelshots with shader and redirection for CTL version - fixed texture and shader paths - removed texture and shader duplication from hectic - adjusted world message key - replaced ambient by _minlight - removed _color - added _lightmapscale 0.5 - recompiled with new parameters - set gamma to 1.3 to brighten the map a bit - added bsp to validation - added shader to validation - scaled textures to fit 2^n - fixed texture map scale - fixed jpgs saved as progressive - translated readme into English - added info_player_intermission to FFA version - adjusted position of info_player_intermission in CTL version - removed team spawn points from ffa version, there is no need - added support for freeze tag
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// Iltis' maps shader | ||
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// ============== | ||
// Dark Place | ||
// ============== | ||
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textures/iltis/nebel_schwarz | ||
{ | ||
qer_editorimage textures/hectic/abgas | ||
qer_nocarve | ||
surfaceparm nonsolid | ||
surfaceparm trans | ||
surfaceparm nolightmap | ||
surfaceparm fog | ||
fogparms ( .01 .01 .01 ) 5000 | ||
} |
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================================================== | ||
Readme for my map "Dark Place" | ||
================================================== | ||
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Map name: Dark Place | ||
Author: Iltis | ||
Supported game types: FFA, FFA Team, LPS, CTL, FT | ||
Bot support: Yes | ||
License: GPL-3.0 | ||
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Brush count: FFA/CTL version: 1710/4184 | ||
Entities count: FFA/CTL version: 115/355 | ||
Compile time: *.bsp 2 to 5 min. | ||
*.aas 2 to 9 min. | ||
Computer: Intel Core i5 CPU 660 @ 3.33GHz, 4 GB RAM | ||
Tools used: NetRadiant 1.5 | ||
bspcwop.exe | ||
Gimp 2.8 | ||
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Features of the map: Darkness | ||
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Legal information: The following files are from me and I put them under the GPL 3.0. | ||
darkplace.map | ||
darkplaceCTL.map | ||
stein_braun.jpg | ||
stein_braun_glatt.jpg | ||
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Thanks to: Hectic |