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MAPPACK: Update wop_cubefight for WoP 1.7+
See #340 - adjusted file and long name - added new levelshots with shader - fixed texture paths - fixed weapon markers - added world message key - replaced ambient by _minlight - added _lightmapscale 0.5 - recompiled with new parameters - added bsp to validation
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Original file line number | Diff line number | Diff line change |
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================================================== | ||
Readme for my map "Cube Fight" | ||
================================================== | ||
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Map name: Cube Fight | ||
Author: Hectic | ||
Supported game types: FFA, LPS | ||
Bot support: Yes | ||
Requirements: This map should run fine when WoP does. | ||
License: GPL-3.0 | ||
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Map size (WxDxH): 1664 x 1600 x 448 units (match area) | ||
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Brush count: 467 | ||
Entities count: 35 | ||
Tools used: NetRadiant 1.5 | ||
bspcwop.exe | ||
Gimp 2.6 | ||
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Features of the map | ||
-------------------- | ||
This map was never intended for release and was only meant to show another | ||
mapper things about the map layout. I didn't think it would be a very good | ||
map, but it turned out to be a very fast duel map with very low ammo for | ||
dynamic game play. | ||
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Legal information | ||
------------------ | ||
Miscellaneous: I license my own work (map file) under GPL 3.0. In | ||
particular, I demand that any new map based on mine | ||
must include its map file! | ||
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A community works by helping each other, | ||
I hope this is a decent contribution. |