Unity 2022 by Example, First Edition, Published by Packt
This repository contains the code, examples, and resources for the book Unity 2022 by Example by Scott H. Cameron published by Packt.
This book will introduce you to C# concepts and programming patterns in Unity that will help you solve common problems. After working on a range of 2D, 3D, AR, and VR game projects, you'll be able to confidently build playable and commercial games.
- Build game environments and design levels, and implement game mechanics using Unity's features
- Explore 3D game creation, focusing on gameplay mechanics and player animation
- Develop customizable game systems using object-oriented architecture
- Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements
- Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents
- Implement dynamic content in games using Unity LiveOps services like Remote Config
Software/hardware requirements | Operating system requirements |
---|---|
Unity Hub | Windows, macOS, or Linux |
Unity 2022 Editor | |
C# version 9 | |
Unity Gaming Services (UGS) |
All of the code is organized into folders. For example, ch2 (Chapter 2).
The code will look like the following: A block of code is set as follows:
internal class Tags
{
// Ensure all tags are spelled correctly!
public const string Player = "Player";
}
Scott H. Cameron is an award-winning digital content creator and designer with over 25 years of experience in information technology, software development, and design while he specializes in Indie game development. He is a Unity certified expert programmer and currently works as a Senior Unity engineer at io house ltd. Additionally, he also provides quality assurance and student course support & mentorship for Unity, Phaser, and C++ game development curriculum at Zenva.