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The spleef tracker is iterating to get all potential blocks under a player, however only actually ever checks for the block the player is in. This fixes up that bug to actually search different blocks under the player, as well as making the tracker a bit more lenient by increasing max time for spleef from 1 second to 1.5s, and radius for players from exactly their hitbox size to 0.05 more.
On top of those changes, it also changes from Block to Vector, to avoid keeping references to the world and needing to get blocks off of the world when none of the functionality requires it.