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Tokyo Xtreme Racer 0/Shutokou Battle 0: Change Gamepad Controls #464
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Changes TXR0/SB0 button mappings
patches/SLPS-25028_F9D5C6A6.pnach
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0x28 = L3 Right Stick (Right Signal) | ||
0x2C = R3 Button (Warning Signals) | ||
0x30 = L3 Button (Horn) | ||
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This might cause problems:
Make it like this:
// All the Inputs for the controller are here:
// ===========================================
// 0x4 = X Button (accel)
// 0x8 = Square Button (brake)
// 0xC = L1 Button (shift down)
// 0x10 = R1 Button (shift up)
// 0x14 = Circle Button (Reverse)
// 0x18 = L2 Button (Look Back)
// 0x1C = R2 Button (Challenge Rival)
// 0x20 = Triangle Button
// 0x24 = L3 Left Stick (Left Signal)
// 0x28 = L3 Right Stick (Right Signal)
// 0x2C = R3 Button (Warning Signals)
// 0x30 = L3 Button (Horn)
patches/SLUS-20189_C1760287.pnach
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0x28 = L3 Right Stick (Right Signal) | ||
0x2C = R3 Button (Warning Signals) | ||
0x30 = L3 Button (Horn) | ||
**\ |
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Same here.
patches/SLUS-20189_C1760287.pnach
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0x30 = L3 Button (Horn) | ||
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[Alterations\Controller Fixes\Controller Config Change (Type A)] |
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Why don't you name the hack the same as in NTSC-J,
that is "[Controller Config Change (Type A)]"?
# Conflicts: # patches/SLPS-25028_F9D5C6A6.pnach # patches/SLUS-20189_C1760287.pnach
Please squash when merging. |
In Tokyo Xtreme Racer 0 it is not possible to alter the control scheme by normal means, so I designed the control scheme for Controller Type A to be akin to Tokyo Xtreme Racer 2's.
The Altered Controls
Accel = R2,
Brake = L2,
Shift Down = Square,
Shift Up = X,
Look Back = L1,
Flash Beams = R1,
Reverse = Circle