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D3D11: _create2DTex() with mSurface. #3273

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Arthurfernades
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Created a variable called mSurface that can be used to create a texture from an already existing surface. Inside the _create2DTex() function, there is an if statement to check whether this variable exists or not. If it exists, it will be manipulated to be used as an Ogre texture.

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paroj commented Jan 19, 2025

accidently closed this while cleaning up. Continued in #3275

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