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Recompile for 7D2D V1.2 stable
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mgreter committed Dec 12, 2024
1 parent 89b36f1 commit ff840e8
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2 changes: 1 addition & 1 deletion .github/workflows/ci.yml
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Expand Up @@ -22,7 +22,7 @@ jobs:
- name: Call 7D2D compiler action
uses: OCB7D2D/OcbModCompiler@master
with:
v7d2d: 'V1.1'
v7d2d: 'V1.2'
name: "OcbMicroSplat"
version: "${{ github.ref_name }}"
token: "${{ secrets.GITHUB_TOKEN }}"
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -264,10 +264,11 @@ just how the shader works and certainly a good tradeoff for performance.

## Changelog

### Version 0.9.4
### Version 0.9.5

- Fix sub-biomes with custom textures
- Add fix for loading very large maps
- Recompile for 7D2D V1.2 stable

### Version 0.9.4

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