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Improve TOPAddons fluid rendering #42

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Jan 13, 2025
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Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,11 @@
import java.util.Objects;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;

import org.spongepowered.asm.mixin.*;
import org.spongepowered.asm.mixin.injection.At;
Expand All @@ -16,11 +21,9 @@
import com.nomiceu.nomilabs.util.LabsTranslate;

import gregtech.api.util.TextFormattingUtil;
import gregtech.client.utils.RenderUtil;
import io.github.drmanganese.topaddons.elements.ElementTankGauge;
import mcjty.theoneprobe.api.IProgressStyle;
import mcjty.theoneprobe.apiimpl.client.ElementProgressRender;
import mcjty.theoneprobe.apiimpl.client.ElementTextRender;
import mcjty.theoneprobe.apiimpl.styles.ProgressStyle;
import mcjty.theoneprobe.rendering.RenderHelper;

/**
Expand Down Expand Up @@ -69,24 +72,58 @@ public class ElementTankGaugeMixin {
@Unique
private String labs$capacityInfo = null;

@Unique
private TextureAtlasSprite labs$sprite = null;

@Inject(method = "render", at = @At(value = "HEAD"), cancellable = true)
private void newRenderLogic(int x, int y, CallbackInfo ci) {
boolean hasFluid = capacity > 0 && amount > 0;
boolean expand = sneaking && hasFluid;

int barHeight = expand ? 12 : 8;
IProgressStyle style = new ProgressStyle()
.borderColor(hasFluid ? color2 : 0xff969696)
.filledColor(color1)
.alternateFilledColor(color1)
.backgroundColor(0x44969696)
.showText(false);

ElementProgressRender.render(style, amount, capacity, x, y, 100, barHeight);
// Update sprite if needed
if (hasFluid && labs$sprite == null) {
Fluid fluid = FluidRegistry.getFluid(fluidName);
if (fluid != null) {
labs$sprite = Minecraft.getMinecraft().getTextureMapBlocks()
.getAtlasSprite(fluid.getStill().toString());
}
}

// Box
int borderColor = hasFluid ? color2 : 0xff969696;
RenderHelper.drawThickBeveledBox(x, y, x + 100, y + barHeight, 1, borderColor, borderColor, 0x44969696);

// Render fluid
if (hasFluid && labs$sprite != null) {
GlStateManager.enableBlend();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

RenderUtil.setGlColorFromInt(color1, 0xFF);

final int scaledAmount = (int) ((long) amount * 98 / capacity);

final int xTileCount = scaledAmount / 16;
final int xRemainder = scaledAmount - xTileCount * 16;

for (int xTile = 0; xTile <= xTileCount; xTile++) {
int width = xTile == xTileCount ? xRemainder : 16;
int fluidX = x + 1 + (xTile + 1) * 16 - 16;
if (width > 0) {
int maskTop = 16 - barHeight + 2;
int maskRight = 16 - width;

RenderUtil.drawFluidTexture(fluidX, y - 16 + barHeight - 1, labs$sprite, maskTop, maskRight,
0.0);
}
}

GlStateManager.disableBlend();
}

for (int i = 1; i < 10; i++) {
RenderHelper.drawVerticalLine(x + i * 10, y + 1, y + (i == 5 ? barHeight - 1 : barHeight / 2),
hasFluid ? color2 : 0xff767676);
borderColor);
}

if (expand) {
Expand Down
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