·
41 commits
to master
since this release
What's Changed
- remove on release by @xedmain in #701
- Revert "team based blocking and options" by @nullsystem in #709
- Fix grenade bugs by @Rainyan in #714
- Print ROUND STARTED message after game mode has been determined by @AdamTadeusz in #721
- Communicate player label in real time by @AdamTadeusz in #695
- Backport DM's fixes + spawn menu to master by @nullsystem in #716
- enlarge text for >=1440p resolutions by @brysondev in #699
- Damage/killer info duration 60s->10s + Dismiss forever by @nullsystem in #718
- CI automatic release changes by @xedmain in #735
- Do not delete g_pNeoLoading ourselves, probably already done by engine by @nullsystem in #730
- Fix M41L assertion by @brysondev in #734
- Hide own view model on death by @AdamTadeusz in #719
- Make SUB_Remove non-virtual by @Rainyan in #737
- Viewmodel-only lean by @AdamTadeusz in #740
- Deathmatch gamemode by @nullsystem in #694
- Enemy only collisions by @AdamTadeusz in #742
- Tachi and Milso can no longer shoot underwater, water now protects from bullets by @AdamTadeusz in #676
- NeoUI - Save offset states between settings and popup by @nullsystem in #732
- M41L scope functionality by @brysondev in #736
- Fix mis-match between round start and current spawning by @nullsystem in #746
- Do not cap DM/TDM attackers scores to 100 by @nullsystem in #743
- .gitignore mp/game/neo/models by @nullsystem in #751
- M41L script from NeoAssets -> neo by @brysondev in #739
- Damge/penetration script corrections by @brysondev in #748
- Warmup Godmode by @nullsystem in #744
- Hide muzzle flash for scoped weapons when aimed in by @AdamTadeusz in #710
- Latest build "delete" step always returns true by @xedmain in #754
- NeoUI Settings - call mat_savechanges on save by @nullsystem in #753
- Ready up - Change commands a bit by @nullsystem in #749
- Fix knife incorrect initial secondary attack by @Rainyan in #741
- remove startup valve video by @AdamTadeusz in #760
- Match pausing by @nullsystem in #758
- Spectator xray toggled off on spawn, fixes to how outline is drawn by @AdamTadeusz in #738
- Placeholder missing weapon animations by @AdamTadeusz in #729
- [Investigating - Don't merge] Bullet visuals, better pen, shotgun debuff by @AdamTadeusz in #755
- Streamer mode by @nullsystem in #745
- Filled in spectator xray by @AdamTadeusz in #747
- Clan tags + ConVar/NeoUI UTF-8 bytes truncation by @nullsystem in #682
- Rangefinder HUD by @nullsystem in #762
- Animation tweaks by @AdamTadeusz in #726
- Restore compass fade code by @nullsystem in #768
- tachi, milso and zr68l improvements(zr68l still not ideal) plus faster srs firing by @AdamTadeusz in #731
- Detect neo_game_config, expand gamemode detection by @nullsystem in #769
Full Changelog: v9.0-prealpha...v10.0-prealpha