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// Stub for forging. TODO crafting that uses chains. | ||
/obj/item/chain | ||
name = "chain" | ||
name_prefix = "length of" | ||
desc = "A flexible length of interconnected links forming a chain." | ||
icon_state = ICON_STATE_WORLD | ||
icon = 'icons/obj/items/chain.dmi' | ||
material = /decl/material/solid/metal/iron | ||
material_alteration = MAT_FLAG_ALTERATION_ALL |
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// Stub for forging. TODO use for fishing rod? | ||
/obj/item/hook | ||
name = "hook" | ||
desc = "A small sharp curved object." | ||
icon_state = ICON_STATE_WORLD | ||
icon = 'icons/obj/items/hook.dmi' | ||
material = /decl/material/solid/metal/iron | ||
material_alteration = MAT_FLAG_ALTERATION_ALL |
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// Stub for forging. TODO implement TOOL_CHISEL. | ||
/obj/item/tool/chisel | ||
name = "chisel" | ||
desc = "A hard, sharpened tool used to chisel stone, wood or bone." | ||
icon_state = ICON_STATE_WORLD | ||
icon = 'icons/obj/items/tool/chisel.dmi' | ||
material = /decl/material/solid/metal/steel | ||
handle_material = /decl/material/solid/organic/plastic | ||
binding_material = null | ||
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/obj/item/tool/chisel/forged | ||
handle_material = null |
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// Stub for forging. TODO barrel crafting. | ||
/obj/item/barrel_rim | ||
name = "barrel rim" | ||
desc = "A circular brace used to hold a barrel together." | ||
icon_state = ICON_STATE_WORLD | ||
icon = 'icons/obj/items/barrel_rim.dmi' | ||
material = /decl/material/solid/metal/iron | ||
material_alteration = MAT_FLAG_ALTERATION_ALL |
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// Stub for forging. TODO shield crafting. | ||
/obj/item/shield_fasteners | ||
name = "shield fasteners" | ||
desc = "A handful of shaped fasteners used to hold a buckler or shield together." | ||
icon_state = ICON_STATE_WORLD | ||
icon = 'icons/obj/items/shield_fasteners.dmi' | ||
material = /decl/material/solid/metal/iron | ||
material_alteration = MAT_FLAG_ALTERATION_ALL |
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// Stub for forging. TODO implement shoes on honse. | ||
/obj/item/horseshoe | ||
name = "horseshoe" | ||
desc = "A curved length of metal, usually nailed to a horse's hoof. May bring luck." | ||
icon_state = ICON_STATE_WORLD | ||
icon = 'icons/obj/items/horseshoe.dmi' | ||
material = /decl/material/solid/metal/iron | ||
material_alteration = MAT_FLAG_ALTERATION_ALL |
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/obj/item/stack/material/nail | ||
name = "nails" | ||
singular_name = "nail" | ||
plural_name = "nails" | ||
icon_state = "nail" | ||
plural_icon_state = "nail-mult" | ||
max_icon_state = "nail-max" | ||
stack_merge_type = /obj/item/stack/material/nail | ||
crafting_stack_type = /obj/item/stack/material/nail | ||
icon = 'icons/obj/items/stacks/nails.dmi' | ||
is_spawnable_type = TRUE | ||
matter_multiplier = 0.05 // 20 per standard sheet | ||
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/obj/item/stack/material/nail/twelve | ||
amount = 12 |
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