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Merge pull request #584 from MyreMylar/fix-spelling-mistakes
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fix spelling errors
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MyreMylar authored Apr 29, 2024
2 parents 38db463 + b1e9918 commit 6029235
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2 changes: 1 addition & 1 deletion docs/source/quick_start.rst
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Expand Up @@ -233,7 +233,7 @@ we can just compare the event's ui_element attribute with our hello_button varia
Try running the code again and clicking on the button. If it's all worked you should see 'Hello World!' printed to the
python console each time you click the button.

Now that we've got the basics of the code up and running, let's try experimenting with a custom them file in part 2 of
Now that we've got the basics of the code up and running, let's try experimenting with a custom theme file in part 2 of
this quick start guide:

Quick Start Guides
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6 changes: 3 additions & 3 deletions docs/source/theme_guide.rst
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Expand Up @@ -134,11 +134,11 @@ within the colours block you can start to set individual colours by their IDs. I
* - HSL
- Degree, 2 Percentage Values
- :example-hsl:`hsl(190deg, 40%, .5)`
- Hue, Saturation, Luminence
- Hue, Saturation, Luminance
* - HSLA
- Degree, 3 Percentage Values
- :example-hsla:`hsla(10deg, 40%, .5, 0.7)`
- Hue, Saturation, Luminence, Alpha
- Hue, Saturation, Luminance, Alpha
* - HSV
- Degree, 2 Percentage Values
- :example-hsv:`hsv(282deg, 63%, 92%)`
Expand All @@ -150,7 +150,7 @@ within the colours block you can start to set individual colours by their IDs. I
* - CMY
- 3 percentage values
- :example-cmy:`cmy(.3, .5, .7)`
- Cyan, Magneta, Yellow
- Cyan, Magenta, Yellow

.. list-table:: Value Types
:widths: 10 40 20 20 20
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2 changes: 1 addition & 1 deletion docs/source/theme_reference/theme_progress_bar.rst
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Expand Up @@ -23,7 +23,7 @@ Colours
:class:`UIProgressBar <pygame_gui.elements.UIProgressBar>` makes use of these colour parameters in a 'colours' block. Most of these colours can
also be a colour gradient:

- "**normal_text**" - The colour/gradient of the health bars's text.
- "**normal_text**" - The colour/gradient of the health bar's text.
- "**text_shadow**" - The colour of the shadow behind the text (so it stands out better).
- "**normal_border**" - The colour/gradient of the border around the health bar.
- "**filled_bar**" - The colour/gradient of the actual bar itself, of the portion of it that is still full.
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Expand Up @@ -23,7 +23,7 @@ Colours
:class:`UIScreenSpaceHealthBar <pygame_gui.elements.UIScreenSpaceHealthBar>` makes use of these colour parameters in a 'colours' block. Most of these colours can
also be a colour gradient:

- "**normal_text**" - The colour/gradient of the health bars's text.
- "**normal_text**" - The colour/gradient of the health bar's text.
- "**text_shadow**" - The colour of the shadow behind the text (so it stands out better).
- "**normal_border**" - The colour/gradient of the border around the health bar.
- "**filled_bar**" - The colour/gradient of the actual bar itself, of the portion of it that is still full.
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