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23 changes: 22 additions & 1 deletion
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...t/MonoGame.Blank.2D.StartKit.CSharp/___SafeGameName___.Core/Effects/ParticleEffectType.cs
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namespace ___SafeGameName___.Core.Effects; | ||
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/// <summary> | ||
/// Enum describes the type of particle effects we support. | ||
/// Represents the types of particle effects supported in the game. | ||
/// </summary> | ||
/// <remarks> | ||
/// This enum is used to identify and manage various particle effect styles | ||
/// within the game. Each effect type corresponds to a specific visual behavior | ||
/// and animation style, allowing developers to easily create or trigger the desired | ||
/// particle effect. | ||
/// </remarks> | ||
public enum ParticleEffectType | ||
{ | ||
/// <summary> | ||
/// A celebratory confetti effect, often used for events such as achievements or victories. | ||
/// </summary> | ||
Confetti, | ||
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/// <summary> | ||
/// A dynamic explosion effect, typically used for destruction events or action sequences. | ||
/// </summary> | ||
Explosions, | ||
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/// <summary> | ||
/// A colorful fireworks effect, often used for celebrations or festive displays. | ||
/// </summary> | ||
Fireworks, | ||
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/// <summary> | ||
/// A shimmering sparkle effect, useful for magical or whimsical moments. | ||
/// </summary> | ||
Sparkles, | ||
} |