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Quarad rebalance, minor nukie + import gun changes #5212
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Quarad rebalance, minor nukie + import gun changes #5212
Loiosh42
wants to merge
25
commits into
Monkestation:master
from
Loiosh42:Quarad_And_Imports_Rebalance
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Loiosh42
added
Tweak
change a thing to work a little different
Balance
perfectly balanced as all things should be
labels
Jan 31, 2025
This was referenced Feb 6, 2025
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About The Pull Request
Completely overhauls the Quarad LMG: Heavily nerfed vs crew, larger magazine capacity, bonus damage vs xenos+simplemobs.
Removes the Quarad LMG from cargo, adds it to the armory heavy weapon locker spawner along with limited ammo.
Adds a nukie Quarad LMG, complete with sprites and unique ammo.
Buffs the CR20 slightly. (Wound bonus + mag size.) (Requested on discord)
Swaps the practice rounds which spawn with the Kiboko grenade launcher in armory to shrapnel.
Slightly nerfs Lanca AP ammunition. (2 hits -> 3 hits, -5 damage overall)
Makes the L6 SAW ammunition move at different speeds depending on which ammo it is.
Somewhat buffs foam darts. (Requested on discord)
Why It's Good For The Game
The Quarad LMG was vastly overpowered for being available in cargo, but I could not come up with a way to have it FEEL like a machine gun while being reasonable for balance.
Thus, it has been rechambered into ammunition with low effect on crew, high effect on xenos and simplemobs. This gives it a dedicated niche, without making it irrelevant.
A SINGLE one spawns in armory, with 2 standard mags, 1 AP mag, 1 incendiary mag. There is currently no way to refill ammo.
EXACT NUMBERS:
Quarad LMG ammunition: (6.5x39mm, I.E 6.5 Anti-Xeno caseless.)
Frangible (standard rounds)
Damage: 20 -> 10
Wound bonus: 10 -> -10
Armor penetration: 0
Demolition mod: 0.5
Bare wound bonus: 10 -> 15
Damage vs Xenos: 25
AP rounds
Damage: 10 -> 6
Wound bonus: -10 -> 5
Armor penetration : 60
Demolition mod: 1.5 (Combined with the additional direct demolition damage, will break a reinforced window in 4 hits)
Bare wound bonus: 0
Damage vs Xenos: 18
Speed = 0.3
Penetrates up to 3 mobs
Incendiary
Damage: 5
Speed = 0.7
1x firestack per hit
No fire trail
Syndicate standard (FMJ) - 2 TC
Wound bonus = 10
Bare wound bonus = 10
Armour penetration = 30
Demolition mod = 2
Syndicate AP (UDS - non-depleted uranium discarding sabot) - 4 TC
Damage: 7
Wound bonus: 10
Armor pen: 60
Demolition mod: 3
1x radiation pulse on hit
Up to 3 mobs pierce
Syndicate incendiary - 4 TC
Damage: 5
1x firestack on hit (effectively 2 with the fire trail)
Pierces 1 mob
Fire trail
Quarad LMG:
Firerate: 0.1 -> 0.2
Recoil: 2 | 0.5 -> 3 | 0.75
Magazine size: 60 -> 120
Syndicate Quarad LMG: - 16 TC
Recoil: 2 | 0.5
Firerate: 0.1
Spread: 12.5 -> 8
Damage modifier: 1.3
Wound bonus: 10
CR20
Wound bonus: -10 -> 20
Mag size: 24 -> 42
(These changes make it more ammo/tc efficient than the M90 GL, gives it a larger magazine than the M90 GL, and makes it more effective at close range than the M90 GL. It has very high wound drop-off, and lower base damage than the M90 GL.)
Kiboko:
No idea why it spawned with practice rounds in armory to begin with, they are essentially useless. Having a grenade launcher in armory that you still needed to buy an ammo station and advanced disk to effectively use for anything but tear gas seems foolish.
Lanca AP ammo:
Damage: 50 -> 45
Speed: 0.4 -> 0.3
AP ammo should have less effect on unarmored targets than standard ammo. AP ammo should by and large move a little faster than standard ammo.
L6 SAW:
Tweaks the speed of the various ammo types to make it a little more fun
Riot darts:
Now apply 4 stacks of debilitated. Still weaker than they were before stamina changes, but a bit stronger than they are now.
If needed, I can easily split off or remove any of the minor tweaks from the machine guns. Same with rebalancing of values.
Changelog
🆑
add: Syndicate enhanced Quarad with special ammo and sprites - nuke ops only
balance: Quarad nerf + removal from cargo + add to armory + extra effect vs Xenos
balance: Mild buff CR20
balance: Mild Lanca AP ammo nerf
balance: Moderate Riot Dart buff
balance: Armory Kiboko now gets shrapnel instead of practice shells.
/:cl: