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Buffs assault ops long arms #5178

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merged 4 commits into from
Feb 3, 2025

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Wisemonster
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@Wisemonster Wisemonster commented Jan 29, 2025

About The Pull Request

Buffs, assault operatives long arms. Specifically, increased the rifle's damage by 1.25, wound bonus to 5, and decreased the fire delay to 0.3 seconds. Increased the shotgun's wound bonus to 15. Increased the grenade launcher's wound bonus to 5, and fire delay down to 0.3 seconds. Reduced the smg's spread to 5, and increased wound bonus to 5.

Why It's Good For The Game

These guns being "Cargo guns but black" makes them really weak, and assault operatives don't tend to take these due to them being weak. This will hopefully encourage them to actually take these, and make going loud actually viable.

Changelog

🆑
balance: Assault operative's rifle now has a 1.25 damage mult, 5 wound bonus, and 0.3 second fire delay.
balance: Assault operative's shotgun now has a 15 wound bonus.
balance: Assault operative's SMG now has 5 spread and 5 wound bonus.
balance: Assault operative's grenade launcher now has 0.3 fire delay and 5 wound bonus
/:cl:

@Wisemonster Wisemonster added the Balance perfectly balanced as all things should be label Jan 29, 2025
@Loiosh42
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0.35 fire_delay gets rounded to 0.4, damage modifiers should be higher.

I would personally prefer NEGATIVE wound bonus and even more damage, since you have to keep heads alive and healing wounds is annoying.

@Wisemonster
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The thing is, ass ops aren't just gonna fight heads, they're also going to fight sec/crew as well, so wounds will help keep them occupied. Not to mention, they have maxed-out syndie sleepers, gallons of blood, and multiple health kits to make healing easier, not to mention they don't have to fully heal the head, just heal them enough to survive through the interrogator.

@ThePooba ThePooba merged commit 358ea29 into Monkestation:master Feb 3, 2025
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github-actions bot added a commit that referenced this pull request Feb 3, 2025
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3 participants