- Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
- 16-bit RGBA is now used
- Ensured rounding is consistent across OpenGL implementations
- This was missed while porting from HLSL to GLSL, since the HLSL
round
always rounds midpoints towards even integers while the GLSLround
has implementation-dependant behavior. GLSLroundEven
is now used instead
- This was missed while porting from HLSL to GLSL, since the HLSL
Full Changelog: https://github.com/Luracasmus/smaa-mc/commits/v1.1.1