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v1.1.1

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@Luracasmus Luracasmus released this 26 Jan 14:40
c8f6634

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  • Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
    • 16-bit RGBA is now used
  • Ensured rounding is consistent across OpenGL implementations
    • This was missed while porting from HLSL to GLSL, since the HLSL round always rounds midpoints towards even integers while the GLSL round has implementation-dependant behavior. GLSL roundEven is now used instead

Full Changelog: https://github.com/Luracasmus/smaa-mc/commits/v1.1.1