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  • Past due by 11 months Last updated 11 months ago

    Add much more variety to the level generation. Structures such as t…

    Add much more variety to the level generation. Structures such as trees or ruins can be generated, levels will have different biomes that effect flora, fauna, terrain, and structures, creatures will spawn in parts of the level that make sense, and levels will be able to be generated continuously without causing significant lag for the player.

    20% complete
  • Past due by about 1 year Last updated 11 months ago

    Players will be able to load into randomly generated levels with cave systems that are fully navigable.

    66% complete
  • Past due by 11 months Last updated 11 months ago

    The objective of this milestone is to conduct in-depth data analysi…

    The objective of this milestone is to conduct in-depth data analysis using the collected player behavior data. This analysis aims to show patterns, preferences, and trends that can inform game decisions, and enhance player engagement. I will be using machine learning practices to achieve some of this.

    62% complete
  • Past due by 11 months Last updated 11 months ago

    The goal of this milestone is to create an adaptive AI for each of …

    The goal of this milestone is to create an adaptive AI for each of the enemies. They will have custom behavior based on what the user does (or doesn't do) and adapt over the play length of the game.

    77% complete
  • Past due by about 1 year Last updated 11 months ago

    The goal of this milestone is to introduce local area multiplayer b…

    The goal of this milestone is to introduce local area multiplayer by allowing players to communicate with eachother over text chat, and also adding the ability for players to share their custom made worlds with eachother (once/if this feature is implemented).

    66% complete
  • Past due by about 1 year Last updated 11 months ago

    The objective of this milestone is to establish a data collection p…

    The objective of this milestone is to establish a data collection process that will gather insights into player behavior and enhance the gaming experience. I will be tracking player movement, quest selections, and play duration/frequency. I will be learning/using unity analytics to help with the data collection process.

    100% complete
  • Past due by about 1 year Last updated about 1 year ago

    The objective of this milestone is to implement a system that allow…

    The objective of this milestone is to implement a system that allows the player to earn experience points for various accomplishments and use those rewards to progress in some way. These points could exist alongside an in-game currency, or the XP could serve as a single currency for both purchasing items and leveling up. Enemies should drop XP in accordance with their toughness and XP may also be awarded for completing certain quests or achievements.

    25% complete
  • Past due by about 1 year Last updated about 1 year ago

    This milestone aims to create an enemy class that is hostile toward…

    This milestone aims to create an enemy class that is hostile toward the player class. The enemy should be able to move by itself (i.e. not responsive to key binds) and will take actions to attack the player. I will create enemies with unique sprites and stats (HP, attacks, etc.). The enemies should spawn in the correct location/time and despawn when their HP <= 0.

    100% complete
  • Past due by 11 months Last updated about 1 year ago

    The goal of this milestone is to implement a basic multiplayer aspe…

    The goal of this milestone is to implement a basic multiplayer aspect to the game, where players can join each others worlds while on the same local area network. Players would have an option in the main menu to join other players worlds, and players who are in their own world would have the option to open their world to multiplayer.

  • Past due by 11 months Last updated about 1 year ago

    The objective of this milestone is to create a challenging and inte…

    The objective of this milestone is to create a challenging and intelligent enemy to serve as the ultimate challenge for the player. This enemy could have access to all data collected on the player and modulate its behavior accordingly, targeting the player's weaknesses and accounting for their strengths. It'll have a lot of health and possibly multiple phases.