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- Runs now support custom variables that are key value pairs that either the user can specify in the run editor or are provided by a script like an auto splitter. [#201](#201) - There is now an option in the run editor to generate a comparison based on a user specified goal time. This uses the same algorithm as the `Balanced PB` comparison but with the time specified instead of the personal best. [#209](#209) - Images internally are now stored as is without being reencoded as Base64 which was done before in order to make it easier for the web LiveSplit One to display them. [#227](#227) - The Splits.io API is now available under the optional `networking` feature. [#236](#236) - All key value based components share the same component state type now. [#257](#257) - The crate now properly supports `wasm-bindgen` and `WASI`. [#263](#263) - There is now a dedicated component for displaying the comparison's segment time. [#264](#264) - Compiling the crate without `std` is now supported. Most features are not supported at this time though. [#270](#270) - [`Splitterino`](https://github.com/prefixaut/splitterino) splits can now be parsed. [#276](#276) - The `Timer` component can now show a segment timer instead. [#288](#288) - Gamepads are now supported on the web. [#310](#310) - The underlying "skill curve" that the `Balanced PB` samples is now exposed in the API. [#330](#330) - The layout states can now be updated, which means almost all of the allocations can be reused from the previous frame. This is a lot faster. [#334](#334) - In order to calculate a layout state, the timer now provides a snapshot mechanism that ensures that the layout state gets calculated at a fixed point in time. [#339](#339) - Text shaping is now done via `rustybuzz` which is a port of `harfbuzz`. [#378](#378) - Custom fonts are now supported. [#385](#385) - The renderer is not based on meshes anymore that are suitable for rendering with a 3D graphics API. Instead the renderer is now based on paths, which are suitable for rendering with a 2D graphics API such as Direct2D, Skia, HTML Canvas, and many more. The software renderer is now based on `tiny-skia` which is so fast that it actually outperforms any other rendering and is the recommended way to render. [#408](#408) - Remove support for parsing `worstrun` splits. `worstrun` doesn't support splits anymore, so `livesplit-core` doesn't need to keep its parsing support. [#411](#411) - Remove support for parsing `Llanfair 2` splits. `Llanfair 2` was never publicly available and is now deleted entirely. [#420](#420) - Hotkeys are now supported on macOS. [#422](#422) - The renderer is now based on two layers. A bottom layer that rarely needs to be rerendered and the top layer that needs to be rerendered on every frame. Additionally the renderer is now a scene manager which manages a scene that an actual rendering backend can then render out. [#430](#430) - The hotkeys are now based on the [UI Events KeyboardEvent code Values](https://www.w3.org/TR/uievents-code/) web standard. [#440](#440) - Timing is now based on `CLOCK_BOOTTIME` on Linux and `CLOCK_MONOTONIC` on macOS and iOS. This ensures that all platforms keep tracking time while the operating system is in a suspended state. [#445](#445) - Segment time columns are now formatted as segment times. [#448](#448) - Hotkeys can now be resolved to the US keyboard layout. [#452](#452) - They hotkeys are now based on `keydown` instead of `keypress` in the web. `keydown` handles all keys whereas `keypress` only handles visual keys and is also deprecated. [#455](#455) - Hotkeys can now be resolved to the user's keyboard layout on both Windows and macOS. [#459](#459) and [#460](#460) - The `time` crate is now used instead of `chrono` for keeping track of time. [#462](#462) - The scene manager now caches a lot more information. This improves the performance a lot as it does not need to reshape the text on every frame anymore, which is a very expensive operation. [#466](#466) and [#467](#467) - The hotkeys on Linux are now based on `evdev`, which means Wayland is now supported. Additionally the hotkeys are not consuming the key press anymore. [#474](#474) - When holding down a key, the hotkey doesn't repeat anymore on Linux, macOS and WebAssembly. The problem still occurs on Windows at this time. [#475](#475) and [#476](#476)
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