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Changelogs
Lightman edited this page Feb 1, 2025
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Released for 1.21 on 1/21/2025
Released for 1.20.1 on 1/31/2025
- Added 16 new Ancient Coins of 8 different types.
- New coins can be placed in your wallet
- Once discovered, new coins can be set as a price for trades
- Ancient Coins do not have relative values or exchange rates
- Prices using Ancient Coins can only select a singular ancient coin type to accept (and a matching quantity)
- Increase input character limit for the Text Money Input from 10 characters to 32 characters (default vanilla character limit)
- Added 2 new Village structures for each village type (one banker house and one cashier shop)
- Added 1 new Ancient City structure
- Added
structures
section to the common config, allowing you to disable the addition of these new structures to the structure template pools - The next Ticket ID is now synced to clients for more accurate Ticket Station recipe output peeking.
- Various QoL improvements to how the
lightmanscurrency:number
coin chain display type loads.- If no
baseUnit
flag is present the chain will still load, and it will now default to the lowest value coin. - If multiple
baseUnit
flags are given, it will only use the first one found, and give a warning announcing that there are duplicate flags.
- If no
- Interacting with a trader block whose trader is in the
EJECTED
state will reset the state back to normal and move the traders data to it's new position.- A warning will be logged on the server whenever this happens as traders should not be moved in this manner.
Texture Changes
- ATMData buttons can now define a "height" input to change the buttons height away from the default height of 18px
- Tab Buttons can no longer change color, and now utilize different sprites for the yellow/red variants used by notifications/disabled coin chest tabs.
1.21 ONLY
- Updated Curios integration to utilize the new release of the official Curios API port to 1.21, as they have decided to continue official development.
- Re-added Immersive Engineering rotation blacklist for LC multi-blocks
- Reworked Money Mending json parsing.
- Removed
infinityExtraCost
field. - Added
enchantmentExtraCost
array field. Each entry has abonusCost
field with the added price, anenchantment
field with the enchantment id, and an optionalmaxLevelCalculation
field (default of 1) to determine the maximum number of times the price will be increased by this enchantment - Added
itemOverrides
array field. Each entry has abaseCost
field with the replacement base repair cost, and a string arrayitems
field with a list of item ids/item tags for items to apply the override on - Added ability to parse Money Value config options as
baseCost
/bonusCost
fields in the format ofconfig;config_file;option.path.in.file
and blank input fields will no longer default to the configured values.
- Removed
- Fixed an issue with how my Villager Trade Offer modifications worked resulting in an error whenever attempting to replace an emerald in the "cost" portion of a trade offer.
1.20.1 ONLY
- Added 2 new IDAS village structures that can be spawned in villages with an additional config option in the
structures
section of the common config allowing you to disable their generation. - Removed the
server.enchantments.moneyMendingInfinityCost
server config option - Added the
server.enchantments.moneyMendingItemOverrides
server config option allowing you to replace the base repair cost for different items.- Formatted as
"baseCost|namespace:item_id,#namespace:item_tag,..."
wherebaseCost
is a standard Money Value config input
- Formatted as
- Added the
server.enchantments.moneyMendingBonusForEnchantments
server config option allowing you to increase the repair cost depending on what enchantments the item has (replaces the functionality of the oldmoneyMendingInfinityCost
config option)- Formatted as
"bonusCost|namespace:some_enchantment|maxLevelCalculation"
OR"bonusCost|namespace:some_enchantment"
wherebonusCost
is a standard Money Value config input, andmaxLevelCalculation
is the maximum number of times the bonus cost will be applied (bonus cost is applied 1 time for each level of the enchantment)
- Formatted as
1.21 Patch A
- Fixed an issue where the sus jar would not properly copy the color from the item to the block.
1.21 Patch B
- Fixed an issue where the wallet HUD would display "Nothing" when no money was in your wallet.
1.21 Patch C
- Fixed an issue where various data wasn't properly flagged as being on the logical client resulting in many instances where the client attempted to get server data that isn't available when connected to a dedicated server.
- Fixed an issue where the registry access wasn't always available when attempting to write/load the custom villager trade files from json.
1.21 Patch D
- Fixed a crash that would happen when attempting to get the repair cost for an item with money mending
1.20.1 Patch A
- Fixed an issue where the mod would crash while loading on a dedicated server.
API Notes:
- Added
MoneyValue#allowInterest
. If it returns false, Bank Accounts will not attempt to calculate interest for this money type - Added
MoneyInputHandler#isForValue(MoneyValue)
. Used as a backup to allow a singular MoneyInputHandler to be used to generate MoneyValue's that have severalMoneyValue#getUniqueName
results - Added CustomData class and various internal classes (such as TraderSaveData, etc.) are now utilizing this new system and have been moved & renamed as a result.
- Should not break compatibility as all add-ons should be utilizing the available API functions instead of calling these internal classes directly, but I'm making note of it just to be safe.
Released for 1.20.1 & 1.21 on 12/8/2024
- Added new PlayerListWidget that can be used to edit lists of players
- New widget is now used for the Traders Ally Settings, Discount & Whitelist/Blacklist Trade Rules, and Team Member Management
- Removed Team Members display-only tab
- Team Owner is now listed in the Team Member Management tab, though they cannot be interacted with from that tab
- Team Member Management Tab icon now displays the member count
- You can now Ctrl+Click on trades to select them, allowing you to edit the price of multiple trades at once
- Button to select all trades, and the button to actually open the tab that edits all trades prices can be found on the right edge of the Basic Trade Edit tab.
- Tooltip has been added to all trades to inform you that they can be selected in this manner.
- Added 3 new "Interaction Upgrades". These can be used to increase the number of traders or trades a Trader Interface can select and interact with.
- Selected Trades & Traders on the Trade/Trader Selection Tabs now draw green backgrounds.
- You must now de-select your selected trade/trader in order to select a different one if you've reached your selection limit, even when the limit is only 1.
- You can still only select 1 trader if the Trader Interface is in Trade Mode.
- Functionally it will interact with each trade (or trader if in restock/drain mode) in the order that they were selected during each interaction tick.
- Added new "Daily Trades" Trader-only Trade Rule that allows you to force players to interact with your trades in order and after a predefined delay.
- Simple Config Options now list their default value in their comment (not shown for complex options such as lists, etc.)
- Added new
coin_mint.soundVolume
config option allowing you to increase/decrease the volume of the Coin Mints anvil sound effects upon the completion of an items crafting. - REI Coin Mint plugin now uses the coin mint arrow textures instead of the built-in REI arrow
- Certain Trade Tooltips no longer display in storage if you don't have the permissions required to perform the action.
- Fixed an issue where the Owner Selection widget did not offset the owner buttons off of the search box.
- Fixed a crash that could occur when opening the Paygates Storage Menu.
- Fixed an issue where Money Mending would not confirm that curios items are actually damaged before selecting it a possible repair target.
Patch A
- Fixed a crash that could occur if a Trade Button is clicked on when it has no trade context, which can sometimes happen in the Trader Interface Info tab.
1.20.1 Patch B
- Fixed an error that would happen when attempting to create the server-wide Tax Collector when the
/lcadmin taxes openServerTax
command was run for the first time.
1.20.1 Patch C
- Fixed an issue that prevented the Ender Dragon Wallets from being upgraded to their maximum slot capacity
API Notes:
- Ctrl + Interaction Clicks for TradeData input/output/other handling will no longer be passed on to the relevant trade data's interaction functions as they're overwritten by the Basic Trade Edit Tabs selection capabilities
- Added LazyPacketData#setList and LazyPacketData#getList functions which allow for the easy reading/writing of lists to a packet. An empty flag will be set at the given key to confirm the writing of the list, whereas the actual values will be written to KEY_INDEX
- Added TradeRenderManager#lazyPriceDisplay & TradeRenderManager#lazyPriceDisplayList utility functions to make it easier to define the price displays with built-in tooltip for setting the price if in storage mode with permissions.
- Added TradeRenderManager#hasPermission, so that various storage mode trade tooltips can now more easily check for permissions
- Added TradeButton$Builder#extraTooltips & TradeButtonArea$Builder#extraTooltips capabilities so that you can define additional tooltips to be drawn when the trade is hovered
Released for 1.21 on 11/19/2024 Released for 1.20.1 on 11/20/2024
- Added new Basic Wallet
- Is functionally the same as a Copper Wallet but is slightly cheaper and can be colored with dyes like leather armor.
- Can be upgraded to an Iron Wallet in a crafting table, but it will lose its dyed color.
- Added new Ender Dragon wallet that can only be found in end city loot chests.Has less storage than the Nether Star wallet, but comes with 3 bonus levels to the Coin Magnet enchantment and can still be upgraded to match it's max capacity.
- Starts with 42 item slots, but can be upgraded more than other wallets allowing it to reach the same max item capacity as the Nether Star wallet
- Has 3 free bonus levels of the Coin Magnet enchantment
- Added
machine_protection.quarantinedDimensions
string list config option to the server config to allow dimensions to block off all network trader & bank account functionality.- Intended for either "Creative Dimensions" where players have access to infinite items/money in a seperate inventory from their normal inventory
- Disables all Bank Account & Network Trader access, including the creation of Network Traders, etc.
- Updated Tax Area bounds rendering. Now uses vanilla world border textures for improved visibility
- Bank Account Selection buttons will now auto-scroll the account name if it is too large for the buttons available space.
- The ATM's Transfer Tab now defaults to selecting the target bank account from a list similar to the Account Selection tab.
- Transfer to Player mode is still an option so that you can still transfer money to players who have not yet joined the server.
- Input Mode toggle & the Transfer Button itself are now off of the right-edge of the screen near the list selection.
- Transfer Button now displays a description of the full transfer details, and will glow orange instead of green if transferring to a player who does not yet have a bank account (in player name input mode)
- Improved and automated REI exclusion zone calculations, allowing REI to utilize all available space until an off-screen button attempts to use it.
- JEI Plugin now also registers exclusion zones for my screens.
- Added API to custom screens allowing them to give hovered item/fluid info to REI/JEI for items in abnormal slots
- You can now look up recipes and/or usages for items in a traders item storage
- LC Tech will be updated to allow recipe lookups for fluids in a fluid traders tank
- Optimization changes to the Trader Storage Screen. Will break any custom traders added by an addon mod.
- Added /lcterminal command allowing players to open the network terminal with a command. Only available if a new
terminal.lcterminalCommand
server config option is enabled (disabled by default).- Cannot be used if a player is in a "quarantined" dimension
- Internal optimizations of various widget constructors
- Wallets in a cosmetic Curios wallet slot will now be rendered on your hip instead of the actually equipped wallet.
- Wallet Slot now has a cosmetic slot by default
- Indestructible Wallets (Nether Star) will now bounce out of the void if dropped below a dimensions lower build limit
- Game Clients will now communicate with the server and collect/cache player names for player ids.
- Should result in more accurate player names & skulls for bank account & owner widgets, as well as the potential for future upgrades to other player name input fields such as Team Member selections, etc.
- Fixed an issue where non-owners could not access a Network Traders customer screen by interacting with the block directly
- Fixed a possible crash that could happen if the overworld wasn't loaded during a server tick
- Fixed an issue where all trader settings sub-tabs would be visible for the first frame after selecting the tab
- Fixed an issue where a notifications tooltip would still display when hovering over the delete notification button.
1.21 Exclusive Changes
- Wallet Data (numerical level, storage capacity, model id, etc) is now all handled via Data Components
- Re-added Supplementary's villager & trade offer manipulation compatibility as it has now updated to MC 1.21
1.21 Patch A
- Fixed a crash with getting the name from a PlayerReference
- Made Curios Datagen only load if curios is installed to not force any addons to have curios installed when running their own datagen
1.20.1 Patch A
- Fixed an issue where scrolling text (normal buttons & Bank Account buttons) would render at the wrong place.
1.21 Patch B
- Fixed an issue where the prefix text for Text Money Value Inputs would render in the wrong position (fixed in 1.20.1 at initial release)
- Fixed an issue where the Slot Machine Screen placed the preview widgets at the wrong y positions
- Fixed an issue where the Auction House did not block interaction if used within a quarantined dimension
- Fixed an issue where the initial wallet recipes (not the upgrade versions) were generated at the wrong location
1.20.1 Patch B
- Fixed an issue where the ATM's Coin Slots would always render regardless of which tab you had selected
- Fixed an issue where Trader Interfaces don't properly collect statistics on their interactions
1.20.1 Patch C
- Fixed an issue where EasyWidget#renderTick was not being called, resulting in various widgets not hiding or moving themselves when appropriate
API Notes:
- Added new
ClientPlayerNameCache
class with various methods for getting player names on the logical client. If a result is not found instantly, it will return null but send a packet to the server requesting more data, so the result is subject to change. -
TraderStorageScreen
/TraderStorageMenu
classes now utilize the formerly experimentalEasyTabbedMenu
andEasyTabbedMenuScreen
classes for a more uniform tabbed screen experience. Very little has changed functionally, however the ChangeTab functions are different and EasyMenuTab#createClientTab has different returns/inputs, so an update will be needed to be made compatible with these changes. - All
EasyWidget
widgets added by my mod now utilize a Builder sub-class to remove the need for several redundant constructors for various common widgets, as well as removing the need for certain variables to be public (such as MoneyValueWidget#drawBG).
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