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Update ReadMe.md
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LiangliangNan authored Apr 18, 2019
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Expand Up @@ -26,7 +26,7 @@ Eye-dome lighting | Shadow | Transparency
* Efficient data structures for representing and managing 3D models (i.e., point clouds and meshes). Easy to add/access arbitrary types of per-element properties.
* High-level encapsulation of OpenGL and GLSL for convenient and efficient rendering (based on modern and faster programmable-shader-style rendering, i.e., no fixed function calls). Users do not need to touch the low-level APIs of OpenGL.
* A viewer that can be used directly to visualize 3D scenes in various formats, which can also be easily extended.
* A bunch of rendering techniques commonly available in commercial modeling software, e.g., ambient occlusion (SSAO), hard shadow (shadow maps), soft shadow (PCSS), eye-dome lighting (for rendering point clouds without normal information), transparency (average color blending, dual depth peeling), and more ...
* A bunch of rendering techniques, e.g., ambient occlusion (SSAO), hard shadow (shadow maps), soft shadow (PCSS), eye-dome lighting (for rendering point clouds without normal information), transparency (average color blending, dual depth peeling), and more ...
* Step-by-step tutorials to get acquainted with the data structures and basic rendering for 3D modeling and geometry processing.

**The following will be available soon:**
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