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Add info about differences from replica and original
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LegendaryGuard committed Sep 9, 2024
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Expand Up @@ -95,6 +95,7 @@ Click here to see the [Old PyroFragger dev journal (Markdown edition)](docs/pyro

We're making a replica of the lost source code. <br/>
The highest priority goal is to copy and recreate the complete logical structure of the BFP game. It would be a game SDK that'll provide a structured and standardized way to modify the mod.<br/>
You'll notice some differences that the original Bid For Power didn't have, such as some adjusted UI buttons, sprite aura type option in BFP options menu, server info menu has pagination and displays info, ...<br/>
Any fixes, improvements and contributions are welcome. But we can't accept secondary things and other stuff that don't reach the goals.

### References and clues to know how should be the game
Expand Down Expand Up @@ -132,18 +133,6 @@ _**Click on some image to see it complete**._

<br/>

- When player receives a hit stun (`g_hitStun 1`):

<img src="https://github-production-user-asset-6210df.s3.amazonaws.com/49716252/267148585-9518930d-61d3-4844-8c5b-06d079dcf2b2.png" alt="hit_stun_received" width=340 />

<br/>

- When player is being ready to shot (holding a key):

<img src="https://github-production-user-asset-6210df.s3.amazonaws.com/49716252/267147877-ccf8373c-885c-44d2-b143-30c3b02df80f.png" alt="ready_to_attack" width=340 />

<br/>

- **cfg files**:

A sample inside `models/players/player_name/default.cfg`:
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