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Support processing all blueprints in the paks folder (#3)
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* Support processing all blueprints in the paks folder

By leaving BlueprintPath empty in the config, all blueprints are
processed. Errors are logged but do not stop processing blueprints.

Output cpp is placed in a folder hierarchy matching the original asset path
within the game.

* Output cpp path includes original filename+extension
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rizzlesauce authored Jan 31, 2025
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