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[Bugfix] Fix Shield Bar overlay texture stretching instead of tiling
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Krealle committed Feb 12, 2025
1 parent 9f7641a commit 86bae3d
Showing 1 changed file with 6 additions and 2 deletions.
8 changes: 6 additions & 2 deletions Widgets/Bars/ShieldBar.lua
Original file line number Diff line number Diff line change
Expand Up @@ -328,8 +328,12 @@ local function UpdateStyle(self)
end

if colors.useOverlay then
self.shieldOverlay:SetTexture(colors.overlayTexture)
self.shieldReverseOverlay:SetTexture(colors.overlayTexture)
self.shieldOverlay:SetTexture(colors.overlayTexture, "REPEAT", "REPEAT")
self.shieldReverseOverlay:SetTexture(colors.overlayTexture, "REPEAT", "REPEAT")
self.shieldOverlay:SetHorizTile(true)
self.shieldOverlay:SetVertTile(true)
self.shieldReverseOverlay:SetHorizTile(true)
self.shieldReverseOverlay:SetVertTile(true)

self.shieldOverlay:SetVertexColor(unpack(colors.overlayColor))
self.shieldReverseOverlay:SetVertexColor(unpack(colors.overlayColor))
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