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Update README
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Koenvh1 committed Aug 22, 2021
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16 changes: 10 additions & 6 deletions README.md
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Expand Up @@ -114,9 +114,9 @@ To make clear that it also supports ATS, I started using the name ATS/ETS2 Local
Generally speaking, I use ETS2 Local Radio, but I'm not really consistent when it comes to naming.

### Can I still run this program locally like v2?
Yes you can. Just click the "Clone or download" button above, and then click "Download ZIP".
Then just copy the contents of the web folder to the web folder of your Local Radio installation.
You can then visit http://localhost:8330 to use your local files instead.
Yes you can. Click the "Clone or download" button above, and then click "Download ZIP".
Then copy the contents of the web folder to the web folder of your Local Radio installation.
Edit the config.js file (overwritten on update), or set the config in the custom.js file (permanent).

## Troubleshooting:
### Can't access it from another device
Expand Down Expand Up @@ -223,10 +223,14 @@ _The in-game view when switching stations (if the overlay is installed)_

_Another in-game view when switching stations (if the overlay is installed)_

![Screenshot](https://i.imgur.com/lrGysB7.png)
![Screenshot](https://user-images.githubusercontent.com/5168825/130339936-79c77cd8-312e-4e08-ba58-4bbe76b3ea60.png)

_An example of the web interface near Dresden_
_An example of the web interface_

![Screenshot](https://i.imgur.com/E9h001F.jpg)
![Screenshot](https://user-images.githubusercontent.com/5168825/130339941-d3f20613-871a-4b1c-a774-01d9358c8ad8.png)

_Another example of the web interface (dark theme)_

![Screenshot](https://i.imgur.com/R8SjMna.png)

_The interface on the mobile app/website_
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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
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700c4eda70b9714403169a417b7340f357aa597c
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Expand Up @@ -15,12 +15,18 @@ F:\Downloads\Direct3DHook\Capture\obj\Debug\Capture.csproj.CoreCompileInputs.cac
F:\Downloads\Direct3DHook\Capture\obj\Debug\Capture.csproj.CopyComplete
F:\Downloads\Direct3DHook\Capture\obj\Debug\Capture.dll
F:\Downloads\Direct3DHook\Capture\obj\Debug\Capture.pdb
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Debug\Capture.csprojAssemblyReference.cache
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook32.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook32Svc.exe
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook64.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook64Svc.exe
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyLoad32.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyLoad64.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\Capture.dll.config
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\Capture.dll
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F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Debug\Capture.Properties.Resources.resources
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F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\Capture.dll.config
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F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook32.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook32Svc.exe
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook64.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook64Svc.exe
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyLoad32.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyLoad64.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\Capture.dll.config
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\Capture.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\Capture.pdb
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.csproj.AssemblyReference.cache
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.Properties.Resources.resources
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.csproj.GenerateResource.cache
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.csproj.CoreCompileInputs.cache
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.csproj.CopyComplete
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.pdb
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook32.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook32Svc.exe
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook64.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyHook64Svc.exe
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyLoad32.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\bin\EasyLoad64.dll
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.csprojAssemblyReference.cache
F:\Mods\ETS2\ETS2 Map Capture Tool\ets2-local-radio\server\Capture\obj\Release\Capture.csproj.CoreCompileInputs.cache
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<Name>Capture</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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