Turns out Haskell is just too slow for graphics :/ Keeping this code separate and porting most of it to rust in ferric-falcon
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A Ray-tracer written in Haskell - rewriting in C++ (see snow-improvements branch for some fancier stuff)
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KevinMackenzie/OpalFalcon
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A Ray-tracer written in Haskell - rewriting in C++ (see snow-improvements branch for some fancier stuff)
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