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Fix desync #164, unify RND for logic into one, add asserts
Volcanos were using xm_random_generator which was also used by electro weapon rendering in the render thread, causing generator to go out of sync thus triggering different volcano shapes for each client after it, fix the issue by properly separating logic and non logic generators and unify them into one single generator for logic randomness. Asserts have been added to ensure logic only calls logic RND and non logic thread calls non logic RNDs
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