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# 🗒 MDT | ||
Documentation relating to the jo_mdt. | ||
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:::tabs | ||
== BUY | ||
[Buy the script](https://shop.jumpon-studios.com/redm/sheriff-mdt) | ||
== PREVIEW | ||
Coming soon | ||
::: | ||
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## 1. Installation | ||
To install jo_mdt: | ||
- Drag and drop the resource into your resources folder | ||
- jo_mdt | ||
- Download the last update of the library : [jo_libs](https://github.com/kaddarem-tebex/RedM-jo_libs/releases) | ||
- Drag and drop the library into your resources folder | ||
- jo_libs | ||
- Add these ensure in your server.cfg | ||
- `ensure jo_libs` | ||
- `ensure jo_mdt` | ||
- *If you want use the MDT in the item configuration, add these two items in your inventory :* | ||
- `mdt` for the MDT | ||
- `mdt_report` for MDT reports | ||
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:::details For RedEM:RP (old) | ||
Add this Shared functions in `redemrp_inventory/server/sv_main.lua` | ||
```lua:line-numbers=902 | ||
end | ||
return data | ||
end | ||
function SharedInventoryFunctions.addItemLocker(name, amount, meta, lockerId) // [!code ++] | ||
if not Locker[lockerId] then Locker[lockerId] = {} end // [!code ++] | ||
addItemLocker(name, amount, meta, lockerId) // [!code ++] | ||
end // [!code ++] | ||
function SharedInventoryFunctions.getLocker(lockerId) // [!code ++] | ||
return PrepareToOutput(Locker[lockerId]) // [!code ++] | ||
end // [!code ++] | ||
----=======================SHARED FUNCTIONS ================================ | ||
``` | ||
::: | ||
:::details For RedEM:RP (2023) | ||
Add this Shared functions in `redemrp_inventory/server/main.lua` | ||
```lua:line-numbers=1558 | ||
end | ||
return data | ||
end | ||
function SharedInventoryFunctions.addItemStash(source, name, amount, meta, stashId) // [!code ++] | ||
if not Stash[stashId] then Stash[stashId] = {} end // [!code ++] | ||
addItemStash(source, name, amount, meta, stashId) // [!code ++] | ||
end // [!code ++] | ||
function SharedInventoryFunctions.getStash(stashId) // [!code ++] | ||
return PrepareToOutput(Stash[stashId]) // [!code ++] | ||
end // [!code ++] | ||
RegisterServerEvent("redemrp_inventory:deleteInv", | ||
``` | ||
::: | ||
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Congratulation, the **MDT** script is ready to be used! | ||
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## 2. Usage | ||
- If you set `Config.openingMode = "item"` | ||
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Go to one of the sheriff station to get your MDT. Use the MDT item to open it. | ||
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- If you set `Config.openingMode = "command"` | ||
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Use `/mdt`to open the MDT | ||
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## 3. Script configuration | ||
### Config.lua file | ||
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:::details Config.lua | ||
```lua | ||
Config = {} | ||
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Config.openingMode = "item" | ||
-- "item": use the item to open the MDT | ||
-- "command": use the command to open the MDT | ||
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Config.citizensSyncMode = "station" | ||
-- "station": sync between all MDT from the same station (only if Config.openingMode = "item") | ||
-- "global": sync between all MDT | ||
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Config.reportSyncMode = "mdt" | ||
-- "mdt": only display reports included in the mdt inventory | ||
-- "station": sync between all MDT from the same station (only if Config.openingMode = "item") | ||
-- "global": sync between all MDT | ||
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Config.distanceToSyncStationContent = 5.0 --distance max between the player and station to sync his content | ||
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Config.keys = { | ||
backToClipboard = "INPUT_FRONTEND_UP", | ||
fileLockerAccess = "INPUT_FRONTEND_ACCEPT", | ||
getMDT = "INPUT_INTERACT_OPTION1" | ||
} | ||
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Config.commands = { | ||
openMDT = "mdt" --if (Config.openingMode == "command") | ||
} | ||
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Config.items = { | ||
mdt = "mdt", -- MDT item name | ||
report = "mdt_report", -- report item name | ||
} | ||
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Config.stations = { | ||
{ | ||
id = "saintDenis", --has to be unique | ||
name = "Saint-Denis", --label of the station | ||
location = vec3(2509.532, -1304.805, 48.954), --location of the file cabinet | ||
distancePrompt = 1.0, --distance to access to the file cabinet | ||
jobs = {'sheriff'} --list of job restriction | ||
}, | ||
... | ||
} | ||
``` | ||
::: | ||
## 4. For developers | ||
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### Actions | ||
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[Actions](/DeveloperResources/actions) are the new way to modify how the script works or add new features. These actions are event that occurs at a specific point in time during the execution of the script. But contrary to events, actions are **synchronous**. | ||
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### Filters | ||
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[Filters](/DeveloperResources/filters) are the new way to modify data used by the script added in the `v1.2.0`. These filters are fired at a specific point in time during the execution of the script. But contrary to events, filters are **synchronous**. | ||
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#### <Badge type="client" text="Client" /> canOpenMDT | ||
Fires before open the MDT | ||
```lua | ||
---@param canOpen - boolean | ||
exports.jo_mdt:RegisterFilter('canOpenMDT', function(canOpen, stable) | ||
return canAccess | ||
end) | ||
``` | ||
#### <Badge type="client" text="Client" /> updateLangForNUI | ||
Fires before update the NUI Lang | ||
```lua | ||
---@param Lang - table: list of lang strings | ||
exports.jo_mdt:RegisterFilter('updateLangForNUI', function(Lang) | ||
return Lang | ||
end) | ||
``` | ||
#### <Badge type="server" text="Server" /> canGetMDT | ||
Fires before give the MDT to the player | ||
```lua | ||
---@param canGet - boolean | ||
---@param source - integer: server ID of the player | ||
---@param stationKey - integer: key of the station from Config.stations | ||
exports.jo_mdt:RegisterFilter('canGetMDT', function(canGet,source,stationKey) | ||
return canGet | ||
end) | ||
``` | ||
#### <Badge type="server" text="Server" /> canManageFileLocker | ||
Fires before open the file cabinet | ||
```lua | ||
---@param canManage - boolean | ||
---@param source - integer: server ID of the player | ||
exports.jo_mdt:RegisterFilter('canManageFileLocker', function(canManage,source) | ||
return canManage | ||
end) | ||
``` |